Page history
May 19, 2024
April 2, 2024
May 3, 2023
October 4, 2022
September 29, 2022
September 26, 2022
September 18, 2022
May 1, 2022
March 30, 2022
Text replacement - "\b(MLBISBJJ|MLBIS|MLDT|MLPIT|MLPJ|MLSSBM|MLSS|MRKB|PMCS|PM|PMSS|PMTOK|PMTTYD|SMRPG|SPM)enemy\b" to "$1 enemy"
m+128
Text replacement - "\b(MLBIS|MLBISBJJ|MLDT|MLPIT|MLPJ|MLSS|MLSSBM|MRKB|PM|PMCS|PMSS|PMTOK|PMTTYD|SMRPG|SPM)bestiary\b" to "$1 bestiary"
m+128
November 10, 2021
October 19, 2021
September 4, 2021
July 12, 2021
no edit summary
m+9
And neither does the artwork.
+35
Undo revision 3235719 by Doc von Schmeltwick (talk) That looks nothing like how it does in-game
+14
→Enemy Stats: I know it's missing the masked on drippyness, but isn't a sprite preferable for this anyways?
−14
March 20, 2021
October 5, 2020
September 12, 2020
August 31, 2020
July 15, 2020
July 3, 2020
June 12, 2020
June 8, 2020
June 7, 2020
May 18, 2020
February 5, 2020
January 20, 2020
May 22, 2019
May 5, 2019
May 4, 2019
December 22, 2018
December 11, 2018
Undo revision 2561667 by MadBird82 (talk)
−115
Undo revision 2561663 by MadBird82 (talk)
−181
Undo revision 2561652 by MadBird82 (talk) The game has no attack stat whatsoever, the damage is rather associated with each move, so that stat is going to be removed - it gives false inforamtion
−200
Done with adding the attack power in bestiary.
+115
no edit summary
+181
Added average attack power on bestiary up to Morton. Not sure if the defense stat should be deleted or not; I'm not sure if the code listed defense stats...
+200
no edit summary
+2
Dones with the Moves part.
+873
no edit summary
+967
no edit summary
+676
no edit summary
+505
no edit summary
+425
no edit summary
+384