Editing Shigeru Miyamoto
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|image=[[File:Shigeru Miyamoto 2019.jpg|260px]]<br>Shigeru Miyamoto in 2015 | |image=[[File:Shigeru Miyamoto 2019.jpg|260px]]<br>Shigeru Miyamoto in 2015 | ||
|born=November 16, 1952 (age {{age|November 16, 1952}}) | |born=November 16, 1952 (age {{age|November 16, 1952}}) | ||
|role=Representative director, game developer | |role=Representative director, game developer, game designer | ||
}} | }} | ||
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...|Shigeru Miyamoto}} | {{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...|Shigeru Miyamoto}} | ||
'''{{wp|Shigeru Miyamoto}}''' (in Japanese: 宮本 茂) is a Japanese video game designer, producer | '''{{wp|Shigeru Miyamoto}}''' (in Japanese: 宮本 茂) is a Japanese video game designer, producer, and game director at [[Nintendo]],<ref name="Iwata">[http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf Notification of Death and Personnel Change of a Representative Director(President)] (July 13, 2015). Nintendo.jp. Retrieved July 13, 2-15.</ref> best known for being the creator of the ''[[Super Mario (franchise)|Super Mario]]'', [[Donkey Kong (franchise)|''Donkey Kong'']], ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' series, among others. He joined the industry as a designer for character art in 1977. | ||
==Biography== | ==Biography== | ||
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Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at {{wp|Kanazawa College of Art}} in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate. | Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at {{wp|Kanazawa College of Art}} in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate. | ||
Miyamoto was 24 when his father contacted an old friend, named [[Hiroshi Yamauchi]], at the toy company Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977 | Miyamoto was 24 when his father contacted an old friend, named [[Hiroshi Yamauchi]], at the toy company Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977. | ||
Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game ''Radar Scope'', but by the time the machines arrived, interest in the game had waned. Following this failure, Nintendo sought a game that the unused machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time, and questioned him about his knowledge on the video game concept, to which Miyamoto claimed to have loved video games in college. He went on to create the highly successful game ''[[Donkey Kong (game)|Donkey Kong]]''. | Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game ''Radar Scope'', but by the time the machines arrived, interest in the game had waned. Following this failure, Nintendo sought a game that the unused machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time, and questioned him about his knowledge on the video game concept, to which Miyamoto claimed to have loved video games in college. He went on to create the highly successful game ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
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*''[[Super Smash Bros.]]'' - Producer (Production and Direction advisor) | *''[[Super Smash Bros.]]'' - Producer (Production and Direction advisor) | ||
*''[[Mario Artist: Paint Studio]]'' - Supervisor | *''[[Mario Artist: Paint Studio]]'' - Supervisor | ||
*''[[Luigi's Mansion]]'' - Producer | *''[[Luigi's Mansion]]'' - Producer | ||
*''[[Mario Kart: Super Circuit]]'' - Producer | *''[[Mario Kart: Super Circuit]]'' - Producer | ||
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*''[[Super Mario Odyssey]]'' - Executive Producer | *''[[Super Mario Odyssey]]'' - Executive Producer | ||
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Supervisor | *''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Supervisor | ||
==Films credited== | ==Films credited== | ||
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===Hand-drawn artwork=== | ===Hand-drawn artwork=== | ||
<gallery> | <gallery> | ||
Super Mario World part 1 Shogakukan.jpg|Cover of ''[[Super Mario World (Wonder Life Special: Nintendo Official Guidebook)|Nintendo Official Guidebook - Super Mario World]]'', illustrated by Miyamoto | Super Mario World part 1 Shogakukan.jpg|Cover of ''[[Super Mario World (Wonder Life Special: Nintendo Official Guidebook)|Nintendo Official Guidebook - Super Mario World]]'', illustrated by Miyamoto | ||
Super Mario World part 2 Shogakukan.jpg|Cover of the sequel to ''Nintendo Official Guidebook - Super Mario World'', illustrated by Miyamoto | Super Mario World part 2 Shogakukan.jpg|Cover of the sequel to ''Nintendo Official Guidebook - Super Mario World'', illustrated by Miyamoto | ||
T64D 1st Anniversary Miyamoto Artwork.jpg|Artwork celebrating the first anniversary of '' | T64D 1st Anniversary Miyamoto Artwork.jpg|Artwork celebrating the first anniversary of ''The 64Dream'' | ||
Mario and GCN - Shigeru Miyamoto drawing.jpg|Mario and a [[Nintendo GameCube]] controller | Mario and GCN - Shigeru Miyamoto drawing.jpg|Mario and a [[Nintendo GameCube]] controller | ||
Donkey Kong and GCN - Shigeru Miyamoto drawing.jpg|Donkey Kong and a Nintendo GameCube, chased by Mario. | Donkey Kong and GCN - Shigeru Miyamoto drawing.jpg|Donkey Kong and a Nintendo GameCube, chased by Mario. | ||
NP 15th Anniversary Miyamoto Sketch.jpg|Artwork commemorating the 15th anniversary of ''[[Nintendo Power]]'' | NP 15th Anniversary Miyamoto Sketch.jpg|Artwork commemorating the 15th anniversary of ''[[Nintendo Power]]'' | ||
Mario in Doghouse (Nintendo World) - Shigeru Miyamoto.jpg|Mario in a doghouse. | Mario in Doghouse (Nintendo World) - Shigeru Miyamoto.jpg|Mario in a doghouse. | ||
Shigeru Miyamoto - T-Shirt Drawing.png|Artwork drawn for a T-Shirt commemorating the 200th issue of ''Nintendo Power'' | Shigeru Miyamoto - T-Shirt Drawing.png|Artwork drawn for a T-Shirt commemorating the 200th issue of ''Nintendo Power'' | ||
SMG Promo Shigeru Miyamoto.png|A letter addressed to ''[[Super Mario Galaxy]]'' players released by [[Prima Games]] | SMG Promo Shigeru Miyamoto.png|A letter addressed to ''[[Super Mario Galaxy]]'' players released by [[Prima Games]] | ||
NSMBW Happy New Year.jpg|''[[New Super Mario Bros. Wii]]'' | NSMBW Happy New Year.jpg|''[[New Super Mario Bros. Wii]]'' | ||
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*"''Who knows how Mario will look like in the future. Maybe he'll wear [[Metal Mario|metallic clothes]]!'' " - 1991<ref>Interview in ''Mario Mania'' guide, p. 31</ref> | *"''Who knows how Mario will look like in the future. Maybe he'll wear [[Metal Mario|metallic clothes]]!'' " - 1991<ref>Interview in ''Mario Mania'' guide, p. 31</ref> | ||
*"''Videogames are bad for you? That's what they said about rock 'n' roll.''"<ref>Shelf, David (1993). ''Game Over: How Nintendo Conquered The World''. Random House.</ref> | *"''Videogames are bad for you? That's what they said about rock 'n' roll.''"<ref>Shelf, David (1993). ''Game Over: How Nintendo Conquered The World''. Random House.</ref> | ||
*"''A delayed game is eventually good, but a rushed game is forever bad.''"<ref>[http://www.theguardian.com/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad Shigeru Miyamoto: A rushed game is forever bad] (April 27, 2012). ''The Guardian''. Retrieved September 2, 2014.</ref> | *"''A delayed game is eventually good, but a rushed game is forever bad.''"<ref>[http://www.theguardian.com/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad Shigeru Miyamoto: A rushed game is forever bad] (April 27, 2012). ''The Guardian''. Retrieved September 2, 2014.</ref> | ||
*"''My favorite video game character is not Mario, it's [[Pac-Man]].''"<ref>David Doñas Salinas ''Metroide'', Por. (2002) [http://usuarios.lycos.es/polbook1/Art%EDculos/Biografias/Miyamoto/B%20miyamoto.htm Biografía Shigeru Miyamoto (Spanish)], [http://translate.google.com/translate?u=http%3A%2F%2Fusuarios.lycos.es%2Fpolbook1%2FArt%25EDculos%2FBiografias%2FMiyamoto%2FB%2520miyamoto.htm&sl=es&tl=en&hl=en&ie=UTF-8 translated]. Retrieved August 22, 2008.</ref> | *"''My favorite video game character is not Mario, it's [[Pac-Man]].''"<ref>David Doñas Salinas ''Metroide'', Por. (2002) [http://usuarios.lycos.es/polbook1/Art%EDculos/Biografias/Miyamoto/B%20miyamoto.htm Biografía Shigeru Miyamoto (Spanish)], [http://translate.google.com/translate?u=http%3A%2F%2Fusuarios.lycos.es%2Fpolbook1%2FArt%25EDculos%2FBiografias%2FMiyamoto%2FB%2520miyamoto.htm&sl=es&tl=en&hl=en&ie=UTF-8 translated]. Retrieved August 22, 2008.</ref> | ||
*"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref> | *"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref> |