I am a teacher: Super Mario Sweater: Difference between revisions

needs a better citation than this, but it's a start
m (Undo revision 4204396 by Driole (talk) That's the Italian name.)
Tag: Undo
(needs a better citation than this, but it's a start)
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Royal Industries Co. Ltd. realized that it could profit from a sweater-design program, which led to the development of this game. The company eventually made a real-life version of the game and sold it for 2,900¥ (about $24 in United States Dollars).<ref>[https://web.archive.org/web/20030810014655/http://www.dojomediaserver.com:80/specials/Famicom/knife_NES-001.html] Nintendojo (August 10, 2003) "Under the Knife: NES-001". Retrieved January 23, 2022.</ref>
Royal Industries Co. Ltd. realized that it could profit from a sweater-design program, which led to the development of this game. The company eventually made a real-life version of the game and sold it for 2,900¥ (about $24 in United States Dollars).<ref>[https://web.archive.org/web/20030810014655/http://www.dojomediaserver.com:80/specials/Famicom/knife_NES-001.html] Nintendojo (August 10, 2003) "Under the Knife: NES-001". Retrieved January 23, 2022.</ref>
One month after the release of ''I am a teacher: Super Mario Sweater'', a companion game titled ''I am a teacher: Teami no Kiso'' ("''I am a teacher: The Basics of Hand-Knitting''") was released, which does not feature any ''Super Mario'' characters.<ref>[https://www.giantbomb.com/i-am-a-teacher-teami-no-kiso/3030-41766/] Giant Bomb "I Am A Teacher: Teami no Kiso (Game)". Retrieved May 11, 2024.</ref> The game serves primarily as a knitting tutorial, a feature entirely absent from its predecessor.


==Gallery==
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