Switch It Up!: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{SMM Levels}}" to "{{SMM levels}}")
Line 12: Line 12:


==Layout==
==Layout==
[[File:SwitchItUp SMM.png|200px|thumb|left|Mario dashing through the final stretch of the level.]]
[[File:SwitchItUp SMM.png|200px|thumb|left|Mario dashing through the final stretch of the level]]
The level begins with a single [[Warp Pipe|warp pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into coins. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the [[Axe|ax]] at the end.
The level begins with a single [[Warp Pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into [[coin]]s. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the [[axe]] at the end.
{{br|left}}
{{br|left}}



Revision as of 03:03, May 18, 2024

Level
Switch It Up!
Switch It Up! level in Super Mario Maker
Level code 4-2
Game Super Mario Maker
Game style Super Mario World style
Theme(s) Castle
Time limit 300 seconds
<< Directory of levels >>

Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.

Layout

Mario dashing through the final stretch of the level

The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.

Enemies

Names in other languages

Language Name Meaning
Japanese スイッチオン!
Suicchi on!
Switch On!

Italian Attivare gli interrutori!
Activate the switches!
Russian Переключи!
Perekluchi!
Switch it!

Spanish ¿Activar o desactivar?
Activate or Deactivate?