User:DandelionSprout/Memory Card: Difference between revisions

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(→‎List of Memory cards: I dare not guess at how many days it'll take before this reaches go-gold standards.)
(I admit I feel sleepy by the research despite having waken up 3½ hours ago.)
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:✓[[Spiny Shell (blue)]] - 400 GB
:✓[[Spiny Shell (blue)]] - 400 GB
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A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved, including for games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. On [[Nintendo 3DS]], a non-standard measurement unit called a '''block''' was used for memory card capacity by Nintendo and in the consoles' system settings. [[Nintendo 3DS]] had one block be 128 KB.
A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved, including for games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. On [[Nintendo 3DS]], a non-standard measurement unit called a '''block''' was used for memory card capacity by Nintendo and in the consoles' system settings. [[Nintendo 3DS]] had one block be 128 KB, the same as on [[Wii]] and [[Nintendo DSi]].


==List of Memory cards==
===SD cards===
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]]
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]]
'''[[wikipedia:Secure Digital|SD cards]]''' are very common types of storage mediums that Nintendo began using for Nintendo 3DS. The [[Nintendo 3DS]] natively support SDHC SD cards up to 32GB in memory.
'''[[wikipedia:Secure Digital|SD cards]]''' are very common types of storage mediums that Nintendo began using for Nintendo 3DS. The [[Nintendo 3DS]] natively support SDHC SD cards up to 32 GB in memory.


All versions of the Nintendo 3DS are pre-packaged with a 4 GB SDHC card in their SD card slots.
All versions of the Nintendo 3DS are pre-packaged with a 4 GB SDHC card (approximately 32,000 blocks) in their SD card slots.


The Nintendo 3DS relies almost entirely on an SD card for storage. If the 3DS doesn't find an SD card (whether it is missing, ejected when the system is on, write-protected, or broken), no downloaded 3DS games or softwares (including [[Virtual Console]]), system themes except the default white, or DSi games that have not been moved to "System Storage" can be used.
Starting with ''[[New Super Mario Bros. 2]]'' in July 2012, download softwares became much larger than what they had previously been on Nintendo consoles. The game required 2,727 blocks (349.0 MB) and later games would occasionally require substantially more, including ''[[WarioWare Gold]]'' that required 9,749 blocks (1.24 GB).


A few features that do not rely on an SD card, can still be used in that case: Physical cartridges, [[Mii]]s, built-in system apps, and DSiWare games that have been set to be stored in "System Storage".
The Nintendo 3DS relies almost entirely on an SD card for storage. If the 3DS doesn't find an SD card (whether it is missing, ejected when the system is on, write-protected, or broken), no downloaded 3DS games or softwares (including [[Virtual Console]]), system themes except the default white, or DSiWare games that have not been moved to "System Storage" can be used.
 
A few features that do not rely on an SD card, can still be used in that case: Physical cartridges, [[Mii]]s, built-in system apps, and [[DSiWare]] games that have been set to be stored in "System Storage" (which has 1,056 blocks / 135.1 MB reserved for DSiWare).


Features that '''don't''' show up, are:
Features that '''don't''' show up, are:

Revision as of 19:22, May 12, 2024

Info that has not yet been carried onto console' pages, in the event that Talk:Memory Card ends up deleting the entire page and all its contents before such moves have occured.

✓Nintendo 64
Nintendo GameCube

☐Maybe find some images of its larger memory cards?

Nintendo Wii

✓For WiiWare, I cannot find properly reliable sources for game sizes. Everyone seem to state 83 and 86 blocks respectively due to "I heard it from a friend, who had heard it from a friend."
✓Wii Mini de facto (It baffles me to this day why Nintendo thought it was a good idea to release that abomination).

Nintendo DSi
Nintendo 3DS

☐Now the eShop games' sizes matter far more than the savefiles.
☐I admit I'm still curious about the whole "Eject card" and "Write-protected card" things.
☐I lack the needed testing equipment to test standard-size SD cards of 64 GB or larger, as it's a common unspoken agreement among tech fans that formatting an SDXC card to FAT32 will make them able to use on SDHC devices.

☐I need to find a way to consistently make "Block" a unit worth explaining across consoles, even after a page deletion.
Wii U (All but moved previously, but I need to doublecheck Mii Maker and Super Smash Bros. for Wii U.
Nintendo Switch (What would even happen if I took out its SD card?)
✓Massively reduce the contents of "SD card support table".
✓Nintendo-themed SD cards' images, all of which are SDXC microSD intended for Nintendo Switch:

Yoshi egg - 64 GB
✓Mushroom/Toad - 128 GB
Super Star - 256 GB
Spiny Shell (blue) - 400 GB


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A Memory Card is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved, including for games of the Super Mario franchise. On Nintendo 3DS, a non-standard measurement unit called a block was used for memory card capacity by Nintendo and in the consoles' system settings. Nintendo 3DS had one block be 128 KB, the same as on Wii and Nintendo DSi.

An icon whose design and intention are to demonstrate an SD card.
Design of an SD card.

SD cards are very common types of storage mediums that Nintendo began using for Nintendo 3DS. The Nintendo 3DS natively support SDHC SD cards up to 32 GB in memory.

All versions of the Nintendo 3DS are pre-packaged with a 4 GB SDHC card (approximately 32,000 blocks) in their SD card slots.

Starting with New Super Mario Bros. 2 in July 2012, download softwares became much larger than what they had previously been on Nintendo consoles. The game required 2,727 blocks (349.0 MB) and later games would occasionally require substantially more, including WarioWare Gold that required 9,749 blocks (1.24 GB).

The Nintendo 3DS relies almost entirely on an SD card for storage. If the 3DS doesn't find an SD card (whether it is missing, ejected when the system is on, write-protected, or broken), no downloaded 3DS games or softwares (including Virtual Console), system themes except the default white, or DSiWare games that have not been moved to "System Storage" can be used.

A few features that do not rely on an SD card, can still be used in that case: Physical cartridges, Miis, built-in system apps, and DSiWare games that have been set to be stored in "System Storage" (which has 1,056 blocks / 135.1 MB reserved for DSiWare).

Features that don't show up, are:

  • All downloaded 3DS games and softwares.
  • Any system themes other than white.
  • DSi games that have not been moved to "System Storage".

The Data Management setting has a counter cap at 999,999 blocks, just under 128 GB. The New Nintendo 3DS and New Nintendo 2DS *«Check for info on older models as well.»* also support cards larger than 32 GB (SDXC) if the cards have been re-formatted from exFAT to FAT32.

SD card support table

An icon whose design and intention are to demonstrate a MicroSD card.

Nintendo 3DS has native support for cards up to 32 GB.

New Nintendo 3DS replaced the standard SD card size with microSD, still with a limit of 32 GB.