Magician (enemy): Difference between revisions

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:''This article is about the enemy from ''Wario World''. For information about the ''[[The Super Mario Bros. Super Show!]]'' episode, see "[[Count Koopula / Magician]]".''
[[File:Vampire.png|thumb|A Magician in a straitjacket]]
'''Magicians'''<ref>Stratton, Steve. ''Wario World: Prima’s Official Strategy Guide''. Page 15.</ref> are vampires in straitjackets<ref>Grimm, Steven. ''Wario World'' Player's Guide. Page 86. "''Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.''"</ref> appearing in the [[Mirror Mansion]] in the game ''[[Wario World]]''.


[[Image:magician.jpg|right|thumb|Wario holding up a Magician]]
Magicians start out all tied up and hop after [[Wario]]. The enemies are highly vulnerable to [[punch]]es, but can execute a fast spinning attack in this state. If Wario stuns and [[Piledriver|Piledrives]] a Magician the first time, one of their two lives will be used up.<ref>Grimm, Steven. ''Wario World'' Player's Guide. Page 90. Under "'''''Back from the Dead'''''" header: "''Vampires have two lives—so watch your back after you use one in a Mad Move.''" Caption: "''After you deliver a Mad Move using a KO’d vampire, it will break out of its straitjacket and attack you again.''"</ref> The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Mega Toss]] to defeat the Magician permanently.
'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''.


Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently.
==Names in other languages==
{{foreign names
|Jap=マシュー伯爵<ref>「ワリオワールド任天堂公式ガイドブック」 (''Wario World Nintendo Kōshiki Guidebook''), [[media:WW Shogakukan P156.jpg|page 156]].</ref>
|JapR=Mashū Hakushaku
|JapM=Count Matthew
}}


[[Category: Wario Enemies]]
==References==
[[Category: Wario Species]]
<references/>
 
{{Wario World}}
[[Category:Vampires]]
[[Category:Magicians]]
[[Category:Wario World enemies]]
[[de:Magician]]

Latest revision as of 16:43, March 23, 2022

A Magician in a straitjacket.
A Magician in a straitjacket

Magicians[1] are vampires in straitjackets[2] appearing in the Mirror Mansion in the game Wario World.

Magicians start out all tied up and hop after Wario. The enemies are highly vulnerable to punches, but can execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician the first time, one of their two lives will be used up.[3] The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Mega Toss to defeat the Magician permanently.

Names in other languages[edit]

Language Name Meaning
Japanese マシュー伯爵[4]
Mashū Hakushaku
Count Matthew

References[edit]

  1. ^ Stratton, Steve. Wario World: Prima’s Official Strategy Guide. Page 15.
  2. ^ Grimm, Steven. Wario World Player's Guide. Page 86. "Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse."
  3. ^ Grimm, Steven. Wario World Player's Guide. Page 90. Under "Back from the Dead" header: "Vampires have two lives—so watch your back after you use one in a Mad Move." Caption: "After you deliver a Mad Move using a KO’d vampire, it will break out of its straitjacket and attack you again."
  4. ^ 「ワリオワールド任天堂公式ガイドブック」 (Wario World Nintendo Kōshiki Guidebook), page 156.