Art Style: PiCTOBiTS: Difference between revisions

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'''''Art Style: PiCTOBiTS''''' (known as '''''Art Style: PiCOPiCT''''' in Japan and '''''Art Style: PiCTOPiCT''''' in Australia) is a puzzle game released on [[DSiWare]] in [[List of games by date#2009|2009]]. Throughout PiCTOBiTS' 30 stages, the player tries to assemble 8-bit sprites from [[NES]] games.
'''''Art Style: PiCTOBiTS''''' (known as '''''Art Style: PiCOPiCT''''' in Japan and '''''Art Style: PiCTOPiCT''''' in Australia) is a puzzle game released on [[DSiWare]] in [[List of games by date#2009|2009]]. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from [[Nintendo Entertainment System|NES]] games.


==Gameplay==
==Gameplay==
In the game, blocky pieces of non-uniform shapes and sizes fall on the touch screen. When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen.  Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle.  When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level.  If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost.  In order to prevent this, players can use a [[POW]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.
In the game, blocky pieces of non-uniform shapes and sizes fall on the touch screen. When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen.  Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle.  When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level.  If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost.  In order to prevent this, players can use a [[POW Block]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.


Whenever players clear blocks, they get [[Coins]], which appear using their sprite from ''[[Super Mario Bros.]]''  These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level.  Beating a stage with a score above the stage's target will put a [[Super Star]] icon next to the score display.
Whenever players clear blocks, they get [[Coins]], which appear using their sprite from ''[[Super Mario Bros.]]''  These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level.  Beating a stage with a score above the stage's target will put a [[Super Star]] icon next to the score display.
===Description from Nintendo eShop===
<blockquote>''Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.<br>
''Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.</blockquote>


==Levels==
==Levels==
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| Level 1 || Light || [[Small Mario]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays.
| Level 1 || Light || [[Small Mario]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays.
|-
|-
| Level 1 || Dark || [[Luigi]] and a [[Koopa Troopa]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays.
| Level 1 || Dark || [[Luigi]] and a [[Koopa Troopa]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Ground Theme plays.
|-
|-
| Level 2 || Light || Underground [[Goomba]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underground Theme]] plays.
| Level 2 || Light || Underground [[Goomba]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underground Theme]] plays.
|-
|-
| Level 2 || Dark || [[Buzzy Beetle|Buzzy Beetles]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underground Theme]] plays.
| Level 2 || Dark || [[Buzzy Beetle]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underground Theme plays.
|-
|-
| Level 3 || Light || Two [[Balloon Fighter|Balloon Fighters]] || ''Balloon Fight'' ||
| Level 3 || Light || Two [[Balloon Fighter]]s || ''Balloon Fight'' ||
|-
|-
| Level 3 || Dark || Balloon Bird || ''Balloon Fight'' ||
| Level 3 || Dark || Balloon Bird || ''Balloon Fight'' ||
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| Level 11 || Light || [[Link]] and [[Octorok]] || ''The Legend of Zelda'' ||
| Level 11 || Light || [[Link]] and [[Octorok]] || ''The Legend of Zelda'' ||
|-
|-
| Level 11 || Dark || [[Link]] and [[Zelda]] || ''The Legend of Zelda'' ||
| Level 11 || Dark || Link and [[Princess Zelda|Zelda]] || ''The Legend of Zelda'' ||
|-
|-
| Level 12 || Light || Red Darknut and [[Link]] || ''The Legend of Zelda'' ||
| Level 12 || Light || Red Darknut and Link || ''The Legend of Zelda'' ||
|-
|-
| Level 12 || Dark || [[Ganon]] || ''The Legend of Zelda'' ||
| Level 12 || Dark || [[Ganon]] || ''The Legend of Zelda'' ||
|-
|-
| Level 13 || Light || Red and gray [[Cheep Cheep|Cheep Cheeps]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underwater Theme]] plays.
| Level 13 || Light || Red and gray [[Cheep Cheep]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underwater Theme]] plays.
|-
|-
| Level 13 || Dark || [[Blooper|Bloopers]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underwater Theme]] plays.
| Level 13 || Dark || [[Blooper]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underwater Theme plays.
|-
|-
| Level 14 || Light || [[Bowser]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Castle Theme]] plays.
| Level 14 || Light || [[Bowser]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Castle Theme plays.
|-
|-
| Level 14 || Dark || [[Bowser]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Castle Theme]] plays.
| Level 14 || Dark || Bowser || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Castle Theme plays.
|-
|-
| Level 15 || Light || [[Toad]] || ''[[Super Mario Bros.]]'' || During this stage, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
| Level 15 || Light || [[Toad]] || ''[[Super Mario Bros.]]'' || During this stage, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
|-
|-
| Level 15 || Dark || [[Mario]], [[Peach]], and [[Toad]] || ''[[Super Mario Bros.]]'' || During this stage, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".
| Level 15 || Dark || [[Mario]], [[Princess Peach|Peach]], and Toad || ''[[Super Mario Bros.]]'' || During this stage, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".
|}
|}
==Nintendo eShop description==
<blockquote>''Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.<br>
''Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.</blockquote>


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*On this game's game over screen, the background is a curved line similar to one of the microgame icons from the [[WarioWare (series)|WarioWare series]].
*On this game's [[Game Over]] screen, the background is a curved line similar to one of the microgame icons from the ''[[WarioWare (series)|WarioWare]]'' series.
*Midway through every level, a musical cue from ''[[Super Mario Bros.]]'' plays and the stage's background music increases in tempo, despite that there is no timer in this game.
*Midway through every level, a musical cue from ''[[Super Mario Bros.]]'' plays and the stage's background music increases in tempo, despite there being no timer in this game.


{{MarioGames}}
{{MarioGames}}

Revision as of 22:23, April 22, 2022

Art Style: PiCTOBiTS
PiCTOBiTStitle.jpg
Developer Skip Ltd.
Publisher Nintendo
Platform(s) Nintendo DSi, Nintendo 3DS
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Media
Nintendo DSi:
Digital download
Nintendo 3DS:
Digital download
Input
Nintendo DS:
Nintendo 3DS:

Art Style: PiCTOBiTS (known as Art Style: PiCOPiCT in Japan and Art Style: PiCTOPiCT in Australia) is a puzzle game released on DSiWare in 2009. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from NES games.

Gameplay

In the game, blocky pieces of non-uniform shapes and sizes fall on the touch screen. When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost. In order to prevent this, players can use a POW Block button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.

Whenever players clear blocks, they get Coins, which appear using their sprite from Super Mario Bros. These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a Super Star icon next to the score display.

Levels

Levels
Level Mode Sprite Game Notes
Level 1 Light Small Mario Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 1 Dark Luigi and a Koopa Troopa Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 2 Light Underground Goomba Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 2 Dark Buzzy Beetles Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 3 Light Two Balloon Fighters Balloon Fight
Level 3 Dark Balloon Bird Balloon Fight
Level 4 Light Popo Ice Climber
Level 4 Dark Nana and the Condor Ice Climber
Level 5 Light Condor Ice Climber
Level 5 Dark Polar Bear Ice Climber
Level 6 Light Mario Wrecking Crew
Level 6 Dark Eggplant Men Wrecking Crew
Level 7 Light Batter Baseball
Level 7 Dark Pitcher Baseball
Level 8 Light Excitebikes Excitebike
Level 8 Dark Excitebikes Excitebike
Level 9 Light Tamagon eggs Devil World
Level 9 Dark Red Tamagon and devil Devil World
Level 10 Light Tamagon and pink enemy Devil World
Level 10 Dark Devil Devil World
Level 11 Light Link and Octorok The Legend of Zelda
Level 11 Dark Link and Zelda The Legend of Zelda
Level 12 Light Red Darknut and Link The Legend of Zelda
Level 12 Dark Ganon The Legend of Zelda
Level 13 Light Red and gray Cheep Cheeps Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 13 Dark Bloopers Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 14 Light Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 14 Dark Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 15 Light Toad Super Mario Bros. During this stage, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
Level 15 Dark Mario, Peach, and Toad Super Mario Bros. During this stage, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".

Nintendo eShop description

Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.
Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.

Gallery

Trivia

  • On this game's Game Over screen, the background is a curved line similar to one of the microgame icons from the WarioWare series.
  • Midway through every level, a musical cue from Super Mario Bros. plays and the stage's background music increases in tempo, despite there being no timer in this game.

Template:MarioGames

Template:VirtualConsole