Template:Featured: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tags: Mobile edit Advanced mobile edit
(Updated to Donkey Kong Country)
Line 1: Line 1:
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|PM TayceTCooking.png|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Boxart dkc front.png|150px}}
[[Tayce T.]], a [[Toad Town]] chef, is able to make '''numerous recipes''' in ''[[Paper Mario]]''. At first, she can only bake with one ingredient. After [[Mario]] gives her the [[Cookbook]] dropped by [[Gourmet Guy]], she can also use two ingredients, but they cannot be the same; they can only be a different ingredient. (For example, she cannot cook a [[Mushroom]] with another Mushroom; she can only cook the Mushroom with [[Honey Syrup]].) When she cooks certain dishes, such as the [[Bland Meal]], she mentions that it is one of her specialties. In total, there are fifty recipes (not counting the [[Mistake]]) in the game. This means there are fifty-one resulting items, but they can be made in various ways. The following list shows each recipe, its ingredients, its effect, and its selling price in Toad Town. As mentioned in the game, [[List of selling prices in Paper Mario|prices may vary from store to store]]. {{more|List of Tayce T. recipes}}
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]]. The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride [[Animal Friends|a variety of other animal characters]] after freeing them, the ability to pick up and throw [[barrel]]s to defeat enemies and uncover hidden passages, and puzzles involving moving throught gauntlet of moving suspended barrels. ''Donkey Kong Country'' also encourages players to find all [[bonus room]]s hidden in the game's levels to get 101% [[completion]], a feature its sequels would greatly expand upon. {{more|Donkey Kong Country}}

Revision as of 17:14, December 30, 2023

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

North American box art for Donkey Kong Country

Donkey Kong Country is a side-scrolling platform game for the Super Nintendo Entertainment System released in November 1994. It was developed by Rareware and published by Nintendo. The game stars Donkey Kong and his sidekick Diddy Kong, as the two travel across Donkey Kong Island to recover their banana hoard, stolen by the Kremlings and their leader, King K. Rool. The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride a variety of other animal characters after freeing them, the ability to pick up and throw barrels to defeat enemies and uncover hidden passages, and puzzles involving moving throught gauntlet of moving suspended barrels. Donkey Kong Country also encourages players to find all bonus rooms hidden in the game's levels to get 101% completion, a feature its sequels would greatly expand upon. Template:More