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'''''Mario Sports Superstars''''' is a ''[[Mario (franchise)|Mario]]'' sports title for the [[Nintendo 3DS]]. It features a variety of sports in which [[Mario]] and many other characters from the ''Mario'' universe can compete, including soccer, baseball, tennis, golf, and horse racing. Horse racing is the only new sport in the ''Mario'' sports spin-offs, while the rest of the sports have seen stand-alone games prior to ''Mario Sports Superstars''. The game supports local multiplayer and is able to support two, four, or six players depending on the sport played, though this title is one of the few multiplayer-oriented ''Mario'' titles to not feature Download Play. Players can additionally play against opponents online, either worldwide against random opponents or with their friends.  
'''''Mario Sports Superstars''''' is a ''[[Super Mario (franchise)|Super Mario]]'' sports title for the [[Nintendo 3DS]]. It features a variety of sports in which [[Mario]] and many other characters from the ''Super Mario'' universe can compete, including soccer, baseball, tennis, golf, and horse racing. Horse racing is the only new sport in the ''Super Mario'' sports spin-offs, while the rest of the sports have seen stand-alone games prior to ''Mario Sports Superstars''. The game supports local multiplayer and is able to support two, four, or six players depending on the sport played, though this title is one of the few multiplayer-oriented ''Super Mario'' titles to not feature Download Play. Players could additionally play against opponents over [[Nintendo Network]], either worldwide against random opponents or with their friends. However, the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>
 
The game is primarily developed by [[Bandai Namco Entertainment|Bandai Namco Studios]], with [[Camelot Software Planning]], the main developer for the ''Mario Tennis'' and ''Mario Golf'' series, contributing the golf and tennis portions of the game. The game required 6,589 [[Memory Card|blocks]] (843.3 MB) of free space if players wished to download the title off the [[Nintendo eShop]] until March 27, 2023. The game is compatible with [[amiibo]], and a new ''Mario Sports Superstars'' line of blind-packaged amiibo cards were released for the game. Those who purchased one of the "initial run" copies of ''Mario Sports Superstars'' at retail received a free, randomly selected amiibo card from that line.


The game is primarily developed by [[Bandai Namco Entertainment|Bandai Namco Studios]], with [[Camelot Software Planning]], the main developer for the ''Mario Tennis'' and ''Mario Golf'' series, contributing the golf and tennis portions of the game. The game requires 6,589 blocks of free space if players wish to download the title off the [[Nintendo eShop]]. The game is compatible with [[amiibo]], and a new ''Mario Sports Superstars'' line of blind-packaged amiibo cards were released for the game. Those who purchased one of the "initial run" copies of ''Mario Sports Superstars'' at retail received a free, randomly selected amiibo card from that line.
==Gameplay==
==Gameplay==
[[File:MarioSportsSuperstars4.jpeg|thumb|left|The main menu for ''Mario Sports Superstars''.]]
[[File:MarioSportsSuperstars4.jpeg|thumb|left|The main menu for ''Mario Sports Superstars''.]]
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Different types of spins return from ''Mario Golf: Toadstool Tour'', where players can activate them as soon after they stop the power meter a second time if they are using manual rather than auto. Topspins send the ball forward, while backspins either brake the ball or send the ball backward depending on the height the ball falls from and the speed of the shot. Players can perform a topspin if {{button|3ds|a}} is hit twice, while performing a backspin if {{button|3ds|b}} is hit twice. Players can use more powerful spins for a longer effect if alternate buttons are pressed; they can perform a super topspin if {{button|3ds|a}} is hit first and then {{button|3ds|b}}, while a super backspin is performed if {{button|3ds|b}} is pressed first and then {{button|3ds|a}}.
Different types of spins return from ''Mario Golf: Toadstool Tour'', where players can activate them as soon after they stop the power meter a second time if they are using manual rather than auto. Topspins send the ball forward, while backspins either brake the ball or send the ball backward depending on the height the ball falls from and the speed of the shot. Players can perform a topspin if {{button|3ds|a}} is hit twice, while performing a backspin if {{button|3ds|b}} is hit twice. Players can use more powerful spins for a longer effect if alternate buttons are pressed; they can perform a super topspin if {{button|3ds|a}} is hit first and then {{button|3ds|b}}, while a super backspin is performed if {{button|3ds|b}} is pressed first and then {{button|3ds|a}}.


Up to four players can play golf, both in local and online multiplayer. However, requiring more players to play requires more cartridges and game systems, which emulates ''[[Mario Golf: World Tour]]''{{'}}s requirement of playing with more players rather than a single player controlling all characters and thus can pass the controller to other players as ''[[Mario Golf (Nintendo 64) Mario Golf]]'' for the Nintendo 64, ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Gofl: Advance Tour]]'' handle in their multiplayer.
Up to four players can play golf, both in local and online multiplayer. However, requiring more players to play requires more cartridges and game systems, which emulates ''[[Mario Golf: World Tour]]''{{'}}s requirement of playing with more players rather than a single player controlling all characters and thus can pass the controller to other players as ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the Nintendo 64, ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' handle in their multiplayer.


Prior to beginning a match in Stroke Play mode, players can adjust the following settings:
Prior to beginning a match in Stroke Play mode, players can adjust the following settings:
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====Horse Racing====
====Horse Racing====
[[File:MSS NinUK 21.png|thumb|[[Birdo]] in horse racing.]]
[[File:MSS NinUK 21.png|thumb|[[Birdo]] in horse racing.]]
Characters race each other saddleback on [[horse]]s as they leap over hazards and dodge obstacles, a sport entirely new to the ''Mario'' series. Before players start up their game, they can choose and customize their horse. The first option is selecting a male or female horse, and players can then choose a type of horse from four different types and builds: balance, technique, speed, and power. Players can then select horses from a variety of colors, all which have different stats from one another; after that has been selected, players can choose to name their horse. When players have a horse in their stable, they can choose to release it any time; however this removes all bond progress made with the horse. Up to 16 different horses may be kept in a stable.
Characters race each other saddleback on [[horse]]s as they leap over hazards and dodge obstacles, a sport entirely new to the ''Super Mario'' franchise. Before players start up their game, they can choose and customize their horse. The first option is selecting a male or female horse, and players can then choose a type of horse from four different types and builds: balance, technique, speed, and power. Players can then select horses from a variety of colors, all which have different stats from one another; after that has been selected, players can choose to name their horse. When players have a horse in their stable, they can choose to release it any time; however this removes all bond progress made with the horse. Up to 16 different horses may be kept in a stable.


Players can groom, pet, and feed horses, which betters their mood. Horses with higher mood rating, indicated by ♪, start out with more parts of the Star Dash meter filled prior to starting the race. When feeding and petting the horse, each horse has a specific food they like, dislike, and each horse has an area they love and hate being petted on; the preferences for what a horse likes is randomly selected and players find out only when the horse reacts to the food and petting in a certain way. The available food choices are grass, which all horses can enjoy and players have an infinite number of regular grass, carrots, apples, corn, lettuce, and barley, and players can pet their horse either on the head, the neck, the belly, or the rear. Feeding the correct item and petting the horse in the right spots increases their mood substantially. Reward food such as candy, sugar, and honey may be occasionally found; horses love all three types of these reward items and feeding them reward foods substantially increases their mood. Players can additionally find better versions of grass, carrots, apples, corn, lettuce, and barley, and feeding not only the food the horse likes improves their mood but a higher quality feed substantially betters their mood.
Players can groom, pet, and feed horses, which betters their mood. Horses with higher mood rating, indicated by ♪, start out with more parts of the Star Dash meter filled prior to starting the race. When feeding and petting the horse, each horse has a specific food they like, dislike, and each horse has an area they love and hate being petted on; the preferences for what a horse likes is randomly selected and players find out only when the horse reacts to the food and petting in a certain way. The available food choices are grass, which all horses can enjoy and players have an infinite number of regular grass, carrots, apples, corn, lettuce, and barley, and players can pet their horse either on the head, the neck, the belly, or the rear. Feeding the correct item and petting the horse in the right spots increases their mood substantially. Reward food such as candy, sugar, and honey may be occasionally found; horses love all three types of these reward items and feeding them reward foods substantially increases their mood. Players can additionally find better versions of grass, carrots, apples, corn, lettuce, and barley, and feeding not only the food the horse likes improves their mood but a higher quality feed substantially betters their mood.


[[File:Horse Racing Stable.png|thumb|left|Walking the horse in a field in stable mode.]]
[[File:Horse Racing Stable.png|thumb|left|Walking the horse in a field in stable mode.]]
During stable mode when players are in control of their horse once they are out on the field, players control and view their horse in a first person perspective. In the field, players can find areas of interest by walking around on their horse on the field. Players can approach various areas of interest indicated by sparkling grass or flowers. In sparkling grass, players can either see their horse eat the grass, which has a chance of improving their mood once the walk is done, or find a wooden ? crate, which has either a regular accessory, feed, or coins. If players find a [[little bird]] in the grass, they receive a Mario Token, where 20 of them can be found; when players find all 20 Mario Tokens, they unlock the Mario Token Crown head accessory. If players find a rabbit on the grass, they receive a rarer item, such as a rarer accessory or a reward food. If players have a greater bond rating for their horse, the rarer items and higher quality feed will be easier to find during walking around the field and outings. If players interact with sparkling flowers or a sparkling pool of water, they both increase the chance of improving the horse's mood once the walk is done.  Players can take their horses to an outing on the first track of each of the four themed tracks on this game. Players can receive items during the outing by running past the ? crate icons, where they can receive feed, coins, or rare items; additionally, these outings can improve a horse's mood.
During stable mode when players are in control of their horse once they are out on the field, players control and view their horse in a first person perspective. In the field, players can find areas of interest by walking around on their horse on the field. Players can approach various areas of interest indicated by sparkling grass or flowers. In sparkling grass, players can either see their horse eat the grass, which has a chance of improving their mood once the walk is done, or find a wooden ? crate, which has either a regular accessory, feed, or coins. If players find a [[small bird]] in the grass, they receive a Mario Token, where 20 of them can be found; when players find all 20 Mario Tokens, they unlock the Mario Token Crown head accessory. If players find a rabbit on the grass, they receive a rarer item, such as a rarer accessory or a reward food. If players have a greater bond rating for their horse, the rarer items and higher quality feed will be easier to find during walking around the field and outings. If players interact with sparkling flowers or a sparkling pool of water, they both increase the chance of improving the horse's mood once the walk is done.  Players can take their horses to an outing on the first track of each of the four themed tracks on this game. Players can receive items during the outing by running past the ? crate icons, where they can receive feed, coins, or rare items; additionally, these outings can improve a horse's mood.


Players can decorate their horse with any accessory they have unlocked, including their saddle, hats, and the bridle. Accessories do not change a horse's stats, as they serve for aesthetic purposes only. Accessories have a certain theme and color for each set: for example, players have five different types of Witch's Hats, each in their own color. Accessories can come in series: players can obtain, for example, Gorgeous Crowns, Gorgeous Bridles, and Gorgeous Saddles to decorate their horse with a specific theme. When players obtain more accessories, the rate of acquiring accessories becomes exponentially more difficult and rarer to obtain. Players have a chance of obtaining rare Mario-themed hat accessories when they take their horse out for an outing. In facing off against more difficult CPUs, CPUs decorate their horse with accessories and are more elaborately decorated the harder the difficulty is; the type of decoration is also dependent on the character used. In the hardest difficulty, Pro, CPUs decorate their horses with the rare, complete set of accessories.
Players can decorate their horse with any accessory they have unlocked, including their saddle, hats, and the bridle. Accessories do not change a horse's stats, as they serve for aesthetic purposes only. Accessories have a certain theme and color for each set: for example, players have five different types of Witch's Hats, each in their own color. Accessories can come in series: players can obtain, for example, Gorgeous Crowns, Gorgeous Bridles, and Gorgeous Saddles to decorate their horse with a specific theme. When players obtain more accessories, the rate of acquiring accessories becomes exponentially more difficult and rarer to obtain. Players have a chance of obtaining rare Mario-themed hat accessories when they take their horse out for an outing. In facing off against more difficult CPUs, CPUs decorate their horse with accessories and are more elaborately decorated the harder the difficulty is; the type of decoration is also dependent on the character used. In the hardest difficulty, Pro, CPUs decorate their horses with the rare, complete set of accessories.
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==Gear==
==Gear==
As ''[[Mario Tennis Open]]'' and ''[[Mario Golf: World Tour]]'', ''Mario Sports Superstars'' has a gear system; unlike those games however, ''Mario'' characters can change their gear rather than being tied exclusively to [[Mii]]s. Gear can be unlocked when players scan an amiibo card in, with the corresponding gear being listed on the amiibo card. Gear can be unlocked for all sports, and they are additionally unlocked when players buy their corresponding digital card from the shop. Unlike the aforementioned games, however, different gear is tied to a specific character and they serve for aesthetic purposes only.
As ''[[Mario Tennis Open]]'' and ''[[Mario Golf: World Tour]]'', ''Mario Sports Superstars'' has a gear system; unlike those games however, ''Super Mario'' characters can change their gear rather than being tied exclusively to [[Mii]]s. Gear can be unlocked when players scan an amiibo card in, with the corresponding gear being listed on the amiibo card. Gear can be unlocked for all sports, and they are additionally unlocked when players buy their corresponding digital card from the shop. Unlike the aforementioned games, however, different gear is tied to a specific character and they serve for aesthetic purposes only.
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Sports Superstars'' received generally mixed reviews, with the game currently scoring a 62 on Metacritic based on 44 reviews<ref>[http://www.metacritic.com/game/3ds/mario-sports-superstars Metacritic score for ''Mario Sports Superstars''.] ''Metacritic''. Retrieved March 25, 2017.</ref> and a 55.85% on GameRankings based on 20 reviews.<ref>[https://web.archive.org/web/20170809195638/http://www.gamerankings.com/3ds/195478-mario-sports-superstars/index.html GameRankings score for ''Mario Sports Superstars''.] ''GameRankings''. Retrieved March 25, 2017.</ref> The game was generally praised for being fun to play, especially with friends. Horse Racing in particular received praise for being the most in-depth sport of the five, with the amount of objects to customize the horse and maintenance of the horse. However, the biggest criticisms of the game was the overall lack of content for each sport, especially compared to the previous installments of the ''Mario Tennis'' and ''Mario Golf'' series for each respective sport, and because of the lack of content, the game does not have staying power. Another common criticism is the amount of content reused from previous ''Mario'' sports titles, especially ''Mario Tennis'' and ''Mario Golf'' games. Additionally, the sports were criticized for their more realistic elements compared to previous entries where ''Mario'' elements were more abundant.
''Mario Sports Superstars'' received generally mixed reviews, with the game currently scoring a 62 on Metacritic based on 44 reviews<ref>[http://www.metacritic.com/game/3ds/mario-sports-superstars Metacritic score for ''Mario Sports Superstars''.] ''Metacritic''. Retrieved March 25, 2017.</ref> and a 55.85% on GameRankings based on 20 reviews.<ref>[https://web.archive.org/web/20170809195638/http://www.gamerankings.com/3ds/195478-mario-sports-superstars/index.html GameRankings score for ''Mario Sports Superstars''.] ''GameRankings''. Retrieved March 25, 2017.</ref> The game was generally praised for being fun to play, especially with friends. Horse Racing in particular received praise for being the most in-depth sport of the five, with the amount of objects to customize the horse and maintenance of the horse. However, the biggest criticisms of the game was the overall lack of content for each sport, especially compared to the previous installments of the ''Mario Tennis'' and ''Mario Golf'' series for each respective sport, and because of the lack of content, the game does not have staying power. Another common criticism is the amount of content reused from previous ''Super Mario'' sports titles, especially ''Mario Tennis'' and ''Mario Golf'' games. Additionally, the sports were criticized for their more realistic elements compared to previous entries where ''Super Mario'' elements were more abundant.


Daan Koopman of Nintendo World Report gave the game a 5.5 out of 10, calling the game "Competent and playable, but not really a superstar."<ref>Koopman, Daan. (March 8, 2017). [http://www.nintendoworldreport.com/review/44266/mario-sports-superstars-3ds-review Review of ''Mario Sports Superstars''.] ''NintendoWorldReport''. Retrieved March 25, 2017.</ref> He has noted that the game has a strange focus on realism, stating "When compared to other Mario sports titles, this game plays it straightforward and focused. There are a few special moves, but their role feels more as a way to show that this is still a Super Mario game. Outside of that, it feels like a collection of sports sims. Even the Mario & Sonic games offer more of a light-hearted atmosphere." Koopman commented how it is easy to get into a game, and thus competently put together, but the sports have a lot of reused assets save for Soccer and Horse Racing, which he commented are the "most component". Koopman has called baseball a "disappointment", stating that "Baseball in Mario Sports Superstars is basically pressing the A button repeatedly, as either the batter or pitcher.", criticizing the AI entirely controlling the outfielding, though complimenting the fun designs of the team and stadiums. In closing, he summarized his review by stating, "Where Mario Sports Superstars ultimately falters is it simply didn’t do much to stand out. I’m sure that some will get enjoyment out of this game, but the lack of charm made me not motivated to play it."
Daan Koopman of Nintendo World Report gave the game a 5.5 out of 10, calling the game "Competent and playable, but not really a superstar."<ref>Koopman, Daan. (March 8, 2017). [http://www.nintendoworldreport.com/review/44266/mario-sports-superstars-3ds-review Review of ''Mario Sports Superstars''.] ''NintendoWorldReport''. Retrieved March 25, 2017.</ref> He has noted that the game has a strange focus on realism, stating "When compared to other Mario sports titles, this game plays it straightforward and focused. There are a few special moves, but their role feels more as a way to show that this is still a Super Mario game. Outside of that, it feels like a collection of sports sims. Even the Mario & Sonic games offer more of a light-hearted atmosphere." Koopman commented how it is easy to get into a game, and thus competently put together, but the sports have a lot of reused assets save for Soccer and Horse Racing, which he commented are the "most component". Koopman has called baseball a "disappointment", stating that "Baseball in Mario Sports Superstars is basically pressing the A button repeatedly, as either the batter or pitcher.", criticizing the AI entirely controlling the outfielding, though complimenting the fun designs of the team and stadiums. In closing, he summarized his review by stating, "Where Mario Sports Superstars ultimately falters is it simply didn’t do much to stand out. I’m sure that some will get enjoyment out of this game, but the lack of charm made me not motivated to play it."


Conor McMahon of NintendoLife gave the game a 5 out of 10, stating that the game is mediocre and that while the game is not a terrible game - in fact it offers variety and a convenient package for fans who want the game into one package - the game does not do much and does not offer a definitive version of anything.<ref>McMahon, Conor. (March 8, 2017). [http://www.nintendolife.com/reviews/3ds/mario_sports_superstars Review: Mario Sports Superstars.] NintendoLife. Retrieved March 25, 2017.</ref> McMahon notes that while the game "tries to offer something for everyone by fleshing out each event, and while this is an admirable pursuit for sure", it states how the game starts to feel too familiar by the time players are ready to play the game. McMahon has contrasted the game's soccer to ''[[Mario Strikers Charged]]'', another ''Mario'' series game around soccer, stating that "It's a far-cry from Mario Strikers Charged, reigning in the madness for a pretty solid simulation of the real thing, with a decent amount of options to play around with." McMahon was not impressed by Tennis and Golf, comparing unfavorably the iteration offered by this game to past installments of the ''Mario Tennis'' and ''Mario Golf'' series, feeling that it is too familiar and that they never rise above the standards established. As Koopman, McMahon praised the Horse Racing, calling it the most substantial game mode of the 5 sports.
Conor McMahon of NintendoLife gave the game a 5 out of 10, stating that the game is mediocre and that while the game is not a terrible game - in fact it offers variety and a convenient package for fans who want the game into one package - the game does not do much and does not offer a definitive version of anything.<ref>McMahon, Conor. (March 8, 2017). [http://www.nintendolife.com/reviews/3ds/mario_sports_superstars Review: Mario Sports Superstars.] NintendoLife. Retrieved March 25, 2017.</ref> McMahon notes that while the game "tries to offer something for everyone by fleshing out each event, and while this is an admirable pursuit for sure", it states how the game starts to feel too familiar by the time players are ready to play the game. McMahon has contrasted the game's soccer to ''[[Mario Strikers Charged]]'', another ''Super Mario'' franchise game around soccer, stating that "It's a far-cry from Mario Strikers Charged, reigning in the madness for a pretty solid simulation of the real thing, with a decent amount of options to play around with." McMahon was not impressed by Tennis and Golf, comparing unfavorably the iteration offered by this game to past installments of the ''Mario Tennis'' and ''Mario Golf'' series, feeling that it is too familiar and that they never rise above the standards established. As Koopman, McMahon praised the Horse Racing, calling it the most substantial game mode of the 5 sports.


Nick Gillham of God is a Geek gave the lowest score, a 4 out of 10,<ref>Gillham, Nick. (March 8, 2017). [http://www.godisageek.com/reviews/mario-sports-superstars-review/ Mario Sports Superstars Review] ''God is a Geek''. Retrieved March 25, 2017.</ref> stating that the game wanted to be like the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' of sports games, but ends up being a ''{{wp|PlayStation All-Stars Battle Royale}}'' instead, citing the lack of substance in the modes and calling the game a "jack of all trades, master of none", and compared the bitter feeling of the game to "licking a [[Nintendo Switch|Switch]] cartridge", referencing [http://kotaku.com/nintendo-switch-cartridges-taste-so-bad-1792869498 the press attention] of the bitter substance, Denatonium Benzoate, added to Nintendo Switch cartridges to prevent small children from putting the cartridge in their mouths. Gillham has commented on the easy difficulty of the AI, claiming that he won soccer without pressing the shoot button and racking up double-digit scores. Gillham has criticized the amiibo restricted modes, such as Road to Superstar, stating that the mode is not available without a specific series amiibo card and locking the mode away is "an unforgivable decision". Gillham has also criticized how there is no Download Play option with the game, making the game "an expensive affair".
Nick Gillham of God is a Geek gave the lowest score, a 4 out of 10,<ref>Gillham, Nick. (March 8, 2017). [http://www.godisageek.com/reviews/mario-sports-superstars-review/ Mario Sports Superstars Review] ''God is a Geek''. Retrieved March 25, 2017.</ref> stating that the game wanted to be like the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' of sports games, but ends up being a ''{{wp|PlayStation All-Stars Battle Royale}}'' instead, citing the lack of substance in the modes and calling the game a "jack of all trades, master of none", and compared the bitter feeling of the game to "licking a [[Nintendo Switch|Switch]] cartridge", referencing [http://kotaku.com/nintendo-switch-cartridges-taste-so-bad-1792869498 the press attention] of the bitter substance, Denatonium Benzoate, added to Nintendo Switch cartridges to prevent small children from putting the cartridge in their mouths. Gillham has commented on the easy difficulty of the AI, claiming that he won soccer without pressing the shoot button and racking up double-digit scores. Gillham has criticized the amiibo restricted modes, such as Road to Superstar, stating that the mode is not available without a specific series amiibo card and locking the mode away is "an unforgivable decision". Gillham has also criticized how there is no Download Play option with the game, making the game "an expensive affair".
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*''[[Mario & Sonic at the Olympic Games]]'': Daisy's artwork is reused for her soccer amiibo card.
*''[[Mario & Sonic at the Olympic Games]]'': Daisy's artwork is reused for her soccer amiibo card.
*''[[New Super Mario Bros. Wii]]'': Toads in the [[Penguin Mario|Penguin Suit]] power-up are selectable characters.
*''[[New Super Mario Bros. Wii]]'': Toads in the [[Penguin Mario|Penguin Suit]] power-up are selectable characters.
*''[[Donkey Kong Country Returns]]'': Donkey Kong's artwork is reused for his soccer amiibo card.
*''[[Mario Sports Mix]]'': Peach's artwork is reused for her soccer amiibo card.
*''[[Mario Sports Mix]]'': Peach's artwork is reused for her soccer amiibo card.
*''[[Donkey Kong Country Returns]]'': Donkey Kong's artwork is reused for his soccer amiibo card.
*''[[Mario Tennis Open]]'': Graphics, animations, voices, and sound effects have been reused from this game. Various character artwork have been reused for tennis amiibo cards.
*''[[Mario Tennis Open]]'': Graphics, animations, voices, and sound effects have been reused from this game. Various character artwork have been reused for tennis amiibo cards.
*''[[New Super Mario Bros. U]]'': Toads in the [[Flying Squirrel Mario|Flying Squirrel]] power-up are selectable characters.
*''[[New Super Mario Bros. U]]'': Toads in the [[Flying Squirrel Mario|Flying Squirrel]] power-up are selectable characters.
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==References in later games==
==References in later games==
*''[[Mario Tennis Aces]]'': Decorative character shield emblems designed after their character trait are inspired from the shield emblems used in this game.
*''[[Mario Tennis Aces]]'': Decorative character shield emblems designed after their character trait are inspired from the shield emblems used in this game.
*''[[Super Smash Bros. Ultimate]]'': "Kingdom Stadium: Night" and "Country Field: away team" are selectable music tracks on ''Mario''-series stages except for ''Mario Kart''-themed stages.
*''[[Super Mario Party]]'': The horses reappear in the minigame [[Fiddler on the Hoof]].
*''[[Super Smash Bros. Ultimate]]'': "Kingdom Stadium: Night" and "Country Field: away team" are selectable music tracks on ''Super Mario''-franchise stages except for ''Mario Kart''-themed stages.


==Names in other languages==
==Names in other languages==
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{{Mario Sports Superstars}}
{{Mario Sports Superstars}}
{{Mario games}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Games]]
[[Category:Games]]