Guard: Difference between revisions

51 bytes added ,  3 years ago
Including The Origami King in this page
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(Including The Origami King in this page)
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[[File:PMguard.png|thumb|left|200px|[[Mario]] using Guard in  ''Paper Mario'']]
[[File:PMguard.png|thumb|left|200px|[[Mario]] using Guard in  ''Paper Mario'']]
[[File:PMTTYD Guard.png|thumb|200px|The Guard move in ''Paper Mario: The Thousand-Year Door'']]
[[File:PMTTYD Guard.png|thumb|200px|The Guard move in ''Paper Mario: The Thousand-Year Door'']]
'''Guard''' is a defensive move used in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]'' (under the name '''Block''' for the two latter games). It is used to reduce damage dealt by enemies. By pressing {{button|a}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization{{ref needed}}, which only [[X-Yux|one enemy]] in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to Guard by 1/60 of a second. Guarding reduces damage even against [[piercing attack]]s.
'''Guard''' is a defensive move used in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'' and ''[[Paper Mario: The Origami King]]'' (under the name '''Block''' for the three latter games). It is used to reduce damage dealt by enemies. By pressing {{button|a}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization{{ref needed}}, which only [[X-Yux|one enemy]] in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to Guard by 1/60 of a second. Guarding reduces damage even against [[piercing attack]]s.


Should an attack target both [[Mario]] and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack.
Should an attack target both [[Mario]] and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack.
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{{M&LPJ}}
{{M&LPJ}}
{{PMCS}}
{{PMCS}}
{{PMTOK}}
[[Category:Paper Mario Special Moves]]
[[Category:Paper Mario Special Moves]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]