Editing 10m Platform
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==Gameplay== | ==Gameplay== | ||
This event stats with the character approaching the end of the platform, before the player presses and holds | This event stats with the character approaching the end of the platform, before the player presses and holds the A Button. This will cause a meter to rapidly fill and deplete, which will allow the character to jump when the player releases the A Button. Releasing the A Button when the meter is fullest will get either a "Good" or "Great" rating, causing the character to jump higher, score more points and have more time to input commands. Once the height of the dive has been reached and the character begins their descent, the player will be prompted to input a series of commands using the A, B, X and Y Buttons. The commands become increasingly harder each jump, and are as follows: | ||
*First dive: {{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}} | *First dive: {{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|A}} | ||
*Second dive: {{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|X}}{{button|ds|X}}{{button|ds|X}} | *Second dive: {{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|B}}{{button|ds|B}}{{button|ds|A}}{{button|ds|X}}{{button|ds|X}}{{button|ds|X}} | ||
*Third dive: {{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|X}}{{button|ds|B}}{{button|ds|B}}{{button|ds|B}}{{button|ds|B}}{{button|ds|Y}}{{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|B}}{{button|ds|Y}}{{button|ds|Y}}{{button|ds|Y}}{{button|ds|Y}}{{button|ds|Y}} | *Third dive: {{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|X}}{{button|ds|B}}{{button|ds|B}}{{button|ds|B}}{{button|ds|B}}{{button|ds|Y}}{{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|A}}{{button|ds|B}}{{button|ds|Y}}{{button|ds|Y}}{{button|ds|Y}}{{button|ds|Y}}{{button|ds|Y}} | ||
The player will score more points for inputting more of the commands correctly and in a faster time. | The player will score more points for inputting more of the commands correctly and in a faster time. Of the player presses an incorrect button, they will not be penalised but will have to press the correct button to continue. Players will score more points for successful combos and may also be ranked "good" or "Great" based on them. After a certain amount of time, regardless of whether all of the commands have been inputted or not, the screen will darken and the character will slow down to prepare to enter the water. When the arrow above the character's head is pointing straight down towards the water, the player can press the A Button to enter the water. The angle at which they enter will affect their score, with an angle closer to 0° being best. They will also be ranked on the angle, potentially receiving "Good", "Great" or "Perfect" ranks. After the player enters the water, they are given their score. Each dive is given a different score out of ten, with the total of all three being the player's overall score for the event that will decide their final place. | ||
==Controls== | ==Controls== |