Editing A Very Spooky Sprint

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'''A Very Spooky Sprint''' is the second mission of the [[Ghostly Galaxy]] in ''[[Super Mario Galaxy]]''. In this level, [[Mario]] needs to face off against a racer called the [[Spooky Speedster]] to win a [[Power Star]].
'''A Very Spooky Sprint''' is the second mission of the [[Ghostly Galaxy]] in ''[[Super Mario Galaxy]]''. In this level, [[Mario]] needs to face off against a racer called the [[Spooky Speedster]] to win a [[Power Star]].
==Layout==
==Layout==
Like with the last mission, the player starts on a [[Starshroom]] and has to use a [[Launch Star]] to reach the gate of the mansion. Using the [[Pull Star]]s beyond the gate will take [[Mario]] to a Launch Star that will launch him to an asteroid where the Spooky Speedster waits. Talking to him and accepting his challenge will start a race.  
Like with the last mission, the player starts on a [[Starshroom]] and has to use a [[Launch Star]] to reach the gate of the mansion. Using the [[Pull Star]]s beyond the gate will take [[Mario]] to a Launch Star that will launch him to an asteroid will the Spooky Speedster waits. Talking to him and accepting his challenge will start a race.  


The player has to utilize Pull Stars in order to move around the race course. Obstacles the player encounters include large meat-like structures that will bounce Mario away if he comes into contact, a rotating wall, and many [[Mikey Mine|Space Mine]]s. If the player beats the Spooky Speedster to the goal planet, the player will be  rewarded with the Power Star. However, if the Spooky Speedster wins or if two minutes have elapsed, Mario will lose a life.
The player has to utilize Pull Stars in order to move around the race course. Obstacles the player encounters include large meat-like structures that will bounce Mario away if he comes into contact, a rotating wall, and many [[Mikey Mine|Space Mine]]s. If the player beats the Spooky Speedster to the goal planet, the player will be  rewarded with the Power Star. However, if the Spooky Speedster wins or if two minutes have elapsed, Mario will lose a life.

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