Battle Card (Paper Mario: Color Splash)

This article is about the cards used as battle commands in Paper Mario: Color Splash. For the cards used as a special effect in Mario & Luigi: Paper Jam, see Battle Card (Mario & Luigi: Paper Jam).
Super Mario looking at his deck of cards in Paper Mario: Color Splash
Mario holding a set of Battle Cards
“Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
Huey, Paper Mario: Color Splash

Battle Cards are important elements in Paper Mario: Color Splash. They succeed Stickers from the game's predecessor and serve as Mario's main method of attacking. As such, there are a wide variety of cards that appear in the game, and can be found in blocks, or purchased from Prisma Cardware.

VariationsEdit

 
The card slot used in battles

There are three different kinds of battle cards:

  • Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
  • Enemy - These cards summon enemies that attack for Mario and take hits for him.
  • Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific Thing Cards.

Basic CardsEdit

From left to right: a Worn-Out Hammer Card, a Hammer Card, a Big Hammer Card, and a Huge Hammer Card

There are 60 Basic Cards in the game pertaining to four categories: Worn-Out Basic Cards have a colored border with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, and Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.

# Image Unpainted Name Details Price* Found In
01     Worn-Out Jump Stomps a single enemy with a weak jump. N/A Ruddy Road
02     Worn-Out Jump x3 Stomps a single enemy with a weak jump. Repeats three times. N/A Ruddy Road
03     Worn-Out Jump x5 Stomps a single enemy with a weak jump. Repeats five times. N/A Sacred Forest
04     Jump Stomps a single enemy with a regular jump.  5
 20
Port Prisma
05     Jump x2 Stomps a single enemy with a regular jump. Repeats twice.  15 The Crimson Tower
06     Jump x3 Stomps a single enemy with a regular jump. Repeats three times. N/A Fortune Island
07     Big Jump Stomps a single enemy with a strong jump.  15
 60
Mondo Woods
08     Big Jump x2 Stomps a single enemy with a strong jump. Repeats twice.  40 Redpepper Volcano
09     Huge Jump Stomps a single enemy with a super-strong jump.  36
 170
Green Energy Plant
10     Line Jump Stomps all enemies in order with a jump—forward and backward with perfect execution.  20
 90
Bloo Bay Beach
11     Big Line Jump Stomps all enemies in order with a strong jump—forward and backward with perfect execution.  50
 250
Plum Park
12     Huge Line Jump Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. N/A Green Energy Plant
13     Hopslipper Quickly stomps a single enemy up to 10 times.  5
 15
Ruddy Road
14     Hopslipper x2 Quickly stomps a single enemy up to 10 times. Repeats twice.  12 Plum Park
15     Hopslipper x3 Quickly stomps a single enemy up to 10 times. Repeats three times. N/A Redpepper Volcano
16     Big Hopslipper Quickly stomps a single enemy with extra power, up to 10 times.  20
 60
Mondo Woods
17     Huge Hopslipper Quickly stomps a single enemy with super power, up to 10 times. N/A Green Energy Plant
18     Iron Jump Stomps even spiked enemies with a regular jump.  6
 22
Sunglow Ridge
19     Iron Jump x2 Stomps even spiked enemies with two regular jumps.  20 Plum Park
20     Iron Jump x3 Stomps even spiked enemies with three regular jumps. N/A Redpepper Crater
21     Big Iron Jump Stomps even spiked enemies with a strong jump.  20
 70
Plum Park
22     Huge Iron Jump Stomps even spiked enemies with a super-strong jump. N/A Mossrock Theater
23     Spin Jump Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well.  10
 30
Sunglow Ridge
24     Big Spin Jump Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well.  20
 80
Toad Trainworks
25     Worn-Out Hammer Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. N/A Ruddy Road
26     Worn-Out Hammer x3 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. N/A Ruddy Road
27     Worn-Out Hammer x5 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. N/A The Crimson Tower
28     Hammer Whacks one enemy with a regular hammer. Damages multiple enemies if executed well.  5
 20
Port Prisma
29     Hammer x2 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice.  16 The Crimson Tower
30     Hammer x3 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. N/A Redpepper Crater
31     Big Hammer Whacks one enemy with a strong hammer. Damages multiple enemies if executed well.  18
 75
Mondo Woods
32     Big Hammer x2 Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice.  50 Redpepper Crater
33     Huge Hammer Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well.  52
 250
Cobalt Base or Black Bowser's Castle after beating the game
34     KO Hammer Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well.  7
 28
Bloo Bay Beach
35     Big KO Hammer Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well.  16
 70
Plum Park
36     Huge KO Hammer Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. N/A Cobalt Base or Green Energy Plant
37     Eekhammer Quickly whacks a single enemy with a hammer up to five times.  5
 20
Fortune Island
38     Eekhammer x2 Quickly whacks a single enemy with a hammer up to five times. Repeats twice.  15 Plum Park
39     Eekhammer x3 Quickly whacks a single enemy with a hammer up to five times. Repeats three times. N/A Fortune Island
40     Big Eekhammer Quickly whacks a single enemy with a strong hammer up to five times.  15
 60
Mondo Woods
41     Big Eekhammer x2 Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice.  40 Redpepper Volcano
42     Huge Eekhammer Quickly whacks a single enemy with a super-strong hammer up to five times. N/A Cobalt Base or Green Energy Plant
43     Hurlhammer Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well.  15
 65
Marmalade Valley
44     Hurlhammer x2 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice.  50 Fortune Island
45     Hurlhammer x3 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. N/A Mossrock Theater
46     Big Hurlhammer Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well.  50
 250
Sunset Express
47     Huge Hurlhammer Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. N/A Cobalt Base or Black Bowser's Castle after beating the game
48     Blazehammer Looses a giant flame on impact, burning all enemies if executed well. N/A Daffodil Peak
49     Fire Flower Throws up to four fireballs at multiple enemies in order if executed well.  40
 200
Ruddy Road
50     Big Fire Flower Throws up to four super-hot fireballs at multiple enemies in order if executed well.  80
 300
Vortex Island
51     Ice Flower Throws up to four iceballs at multiple enemies in order if executed well.  40
 200
Ruddy Road
52     Big Ice Flower Throws up to four freezing cold iceballs at multiple enemies in order if executed well.  80
 300
Vortex Island
53     POW Block Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well.  100 Kiwano Temple
54     Mushroom Makes you feel better. Just the thing when you're tired.  20 Ruddy Road
55     Big Mushroom Makes you feel quite a bit better. Unknown if it tastes good or not.  70 Plum Park
56     Mega Mushroom Makes you feel GREAT! It also tastes delicious.  150 Redpepper Volcano
57     1-Up Mushroom Refills your paint reserves. Plus it's just fun to look at.  300 The Emerald Circus
58     Tail Counters enemy attacks with a swipe of the tail. Lasts until you take damage.  80 Fort Cobalt
59     Spike Helmet Counters attacks from above. Deals more damage if executed well. Lasts until you take damage.  80 Indigo Underground
60     Frog Suit Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage.  80 Sunglow Ridge
*When there are two prices, the upper one is that of the unpainted card, and the lower one is that of the painted card.

Enemy CardsEdit

"Enemy Card" redirects here. For the "enemy cards" category from the Super Mario Trading Card Collection, see Super Mario Trading Card Collection § Categories.

There are seventy Enemy Cards in the game, and most of them are occasionally dropped by enemies. The Kamek and Koopaling Cards can be obtained by beating the Rock Paper Wizard in Super Roshambo, and the Black Bowser's Castle Card is obtained after Mario defeats Bowser. When Mario uses an Enemy Card, the enemy that is pictured on the card is summoned. The summoned enemy attacks the enemies that are in battle with Mario, and it also takes hits for Mario. The enemy continues to help Mario until it is defeated or the battle is won. Only one enemy can be summoned at a time, and summoning another causes the first one to run away. If an Enemy Card is used against a boss, the enemy runs away, and Koopaling Enemy Cards cause normal enemies to run away when used.

# Image Unpainted Name Details Best Location(s)
01     Red Shy Guy Rushes over and punches an enemy. Ruddy Road, Cherry Lake, Indigo Underground, Daffodil Peak, The Crimson Tower, Fort Cobalt
02     Green Shy Guy Rushes over and punches an enemy. Cherry Lake, Sunglow Ridge, Fort Cobalt, Mossrock Theater
03     Blue Shy Guy Rushes over and punches an enemy. Fort Cobalt
04     Yellow Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
05     Pink Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
06     Red Slurp Guy Slurps paint from a single enemy to restore its own HP. Bloo Bay Beach, The Crimson Tower, Sunglow Ridge
07     Blue Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Fort Cobalt, Mossrock Theater
08     Yellow Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Sunglow Ridge, Mossrock Theater
09     Red Spike Guy Slide into a single enemy and attacks with a head-butt. Ruddy Road, The Crimson Tower, Mossrock Theater
10     Green Spike Guy Slide into a single enemy and attacks with a head-butt. Mossrock Theater
11     Blue Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
12     Yellow Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
13     Pink Spike Guy Slide into a single enemy and attacks with a head-butt. Fort Cobalt
14     Red Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
15     Green Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
16     Pink Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
17     Sombrero Guy Throws its hat at a single enemy. Sunset Express
18     Shy Bandit Slurps up paint from a single enemy. Defeating an enemy with this attack may turn the enemy into a card. Fort Cobalt, World Map
19     Goomba Headbutts a single enemy. The Crimson Tower, Sunglow Ridge, Mondo Woods, The Golden Coliseum, Sacred Forest
20     Paragoomba Hurls itself at a single enemy with reckless abandon. Fort Cobalt, Mustard Café, Sacred Forest
21     Bone Goomba Headbutts a single enemy while rocking a skull on its noggin. Marmalade Valley
22     Koopa Troopa Retreats inside its shell, and throws itself at all enemies. Cherry Lake, Bloo Bay Beach, The Golden Coliseum, Green Energy Plant
23     Koopa Paratroopa Retreats inside its shell, and throws itself at a row of enemies. Can only attack enemies on the ground after losing its wings. Daffodil Peak, The Crimson Tower
24     Swoop Swoops down and hurls itself at a single enemy. Indigo Underground
25     Cheep Cheep Shoots water at a single enemy near the ground. Bloo Bay Beach, Sacred Forest
26     Blooper Shoots water at a single enemy. Plum Park, Vortex Island, Lighthouse Island, Fortune Island
27     Spike Hurls an iron ball at all enemies on the ground. Kiwano Temple, The Golden Coliseum
28     Dry Bones Throws a bone at a single enemy. Marmalade Valley, Vortex Island, Lighthouse Island, Fortune Island, Redpepper Crater
29     Boo Slaps a single enemy with its ghastly palm. Vortex Island, Lighthouse Island, Fortune Island
30     Scaredy Rat Hurls itself at a single enemy. Dark Bloo Inn, Toad Trainworks
31     Ninji Strikes a single enemy with an ancient ninja jump attack. Fort Cobalt
32     Fuzzy Strikes a single enemy with a jump attack. The Golden Coliseum, Sunset Express, Redpepper Volcano
33     Red Snifit Spits a bullet at a single enemy. Plum Park, Mustard Café
34     Green Snifit Spits a bullet at a single enemy. Mustard Café
35     Blue Snifit Spits a bullet at a single enemy. Mustard Café
36     Yellow Snifit Spits a bullet at a single enemy. Mustard Café
37     Pink Snifit Spits a bullet at a single enemy. Mustard Café
38     Red Slurp Snifit Slurps up an enemy's paint to restore its own HP. Sunglow Ridge, Plum Park
39     Blue Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
40     Yellow Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
41     Red Spike Snifit Spits three bullets at a single enemy. Plum Park
42     Green Spike Snifit Spits three bullets at a single enemy. Plum Park, Mustard Café
43     Blue Spike Snifit Spits three bullets at a single enemy. Plum Park
44     Yellow Spike Snifit Spits three bullets at a single enemy. Plum Park
45     Pink Spike Snifit Spits three bullets at a single enemy. Mustard Café
46     Spiny Retreats inside its shell, and hurls itself at all enemies. Daffodil Peak, Sunglow Ridge, Kiwano Temple
47     Buzzy Beetle Retreats inside its shell, and hurls itself at all enemies. Indigo Underground, Sacred Forest, Lighthouse Island
48     Spike Top Retreats inside its shell, and hurls itself at all enemies. Redpepper Volcano, Redpepper Crater
49     Rocky Wrench Throws a wrench at a single enemy. Sunset Express
50     Pokey Throws itself at a single enemy. Mustard Café
51     Green Pokey Throws itself at a single enemy. Mustard Café
52     Bob-omb Approaches a single enemy and explodes. Fort Cobalt, Redpepper Crater
53     Lava Bubble Throws itself at a single enemy. Redpepper Volcano, Redpepper Crater
54     Fire Piranha Plant Spits a fireball at a single enemy. Mossrock Theater, Redpepper Crater
55     Ptooie Throws an iron ball at a single enemy. Mossrock Theater
56     Dino Rhino Charges a single enemy. Mossrock Theater, The Emerald Circus
57     Hammer Bro Tosses a hammer at a single enemy. The Golden Coliseum
58     Boomerang Bro Tosses a boomerang at all enemies. Green Energy Plant
59     Fire Bro Tosses a fireball at a single enemy. Redpepper Crater, Fortune Island
60     Ice Bro Tosses an iceball at a single enemy. Lighthouse Island, Fortune Island
61     Juggler Bro Tosses a hammer at a single enemy. Mossrock Theater, The Emerald Circus
62     Circus Bro Tosses a boomerang at all enemies. Mossrock Theater, The Emerald Circus
63     Sledge Bro Pounds the ground, shaking up all standing enemies. Green Energy Plant
64     Kamek Attacks all enemies with his Koopa magicks. Roshambo Temple #6
65     Morton Scares off enemies with his imposing figure. Roshambo Temple #1
66     Iggy Scares off enemies with his lanky dimensions. Roshambo Temple #2
67     Ludwig Scares off enemies with his classical stylings. Roshambo Temple #3
68     Wendy Scares off enemies with her oversized jewelry. Roshambo Temple #4
69     Larry Scares off enemies with his kooky personality. Roshambo Temple #5
70     Lemmy Scares off enemies with his rainbow mohawk. Roshambo Temple #7
71     Roy Scares off enemies with his cool red shades. Roshambo Temple #8
72     Black Bowser's Castle Falls from the sky and crushes everything. Defeat Black Bowser

Thing CardsEdit

“Objects that are 3D are called Things. A Thing Card is what you get when you squeeze a Thing. When you use them, crazy things can happen.”
Huey, Paper Mario: Color Splash

Only one of each Thing Card can be carried at a time, as well as a corresponding Replica Card. Replica Cards of previously obtained Thing Cards can be found in the courses, without requiring the Thing to be squeezed into the card first. Each Replica Card has an effect similar to the Thing Cards they are replicating, but adds a transparent "REPLICA" watermark in front of the animation and the card, as well as doing less damage. During the battles against the Koopalings, failing to use the mandatory Thing Card at the right time will result in the Koopaling instantly defeating Mario; if a Replica of the mandatory Thing Card is used, the Koopaling will nullify its effect. Almost all Thing Cards have a hidden Action Command that will increase its effects if performed correctly.

# Image Unpainted Name Details Action Command Origin Use The Wringer Prices
01     Fire Extinguisher Exhales a torrent of CO2 that can quell any flame. Press   as soon as the safety pin gets pulled. On top of the cliff in Ruddy Road To extinguish Morton's hammer in The Crimson Tower  300
02     Fan The blades inside rotate at high speed to create a nice breeze. Press   repeatedly while the wind picks up. Scenic spot in Cherry Lake To blow Surfing Kinopio's boat in Bloo Bay Beach, and to give wind to the captain's ship in Violet Passage  300
03     Plunger The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. Press   as soon as it releases from each enemy. Prisma Harbor in Port Prisma To free Rescue Green from the pipe in Indigo Underground.  150
04     Lemon Adds a little zest to any meal. Press   as soon as it gets sliced into wedges. A hill in Indigo Underground Part of cooking the Steak in Tangerino Grill  150
05     Cat-o-Luck A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. Press   repeatedly while it is crushing on the enemies. Top floor of The Crimson Tower N/A  300
06     Piggy Bank There's only one way to get the coins out of this bad boy: BREAK IT! Press   as soon as it explodes. Shed in Château Chanterelle N/A  150
07     Bone A favorite snack of round pets with sharp teeth! High in calcium! Press   repeatedly while Princess is rolling. The highest boardwalk in Marmalade Valley1
Dressing room in The Golden Coliseum
To bait Princess into coming to the professor in Château Chanterelle, and to destroy Iggy's chariots in The Golden Coliseum  3002
08     Bottle Opener Harnesses the principle of leverage to pry off bottle caps. Press   as soon as it "opens" each enemy. Storage in The Golden Coliseum To open a bottle in Redpepper Volcano  250
09     Ice Pick Its pointy tip can chip ice into perfectly portioned pieces for any size glass. Press   as soon as it stabs on each enemy. Storage in The Golden Coliseum To pop Lemmy's Wonder Ball in the Emerald Circus  250
10     Balloons Makes things float into the sky, and raises voices by an octave or two. N/A Performance stage in Plum Park To lift Ludwig's Super Ludsub out of the water in Fort Cobalt  300
11     Teapot Used to steep and pour tea at fancy tea parties. Press   as soon as it pours the tea on each enemy. Serenity Fountain in Plum Park To start the Tea Party Toads' tea party in Dark Bloo Inn  250
12     Turnip This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" Press   repeatedly while it's cutting the screen. Sacred Forest Entrance N/A  200
13     Instant Camera The future of personal photography. Selfies so real, you'll begin to question reality itself. Press   as soon as it takes the photo. Snifit or Whiffit prize; Cobalt Base To stop Wendy's golden ring in Fortune Island  150
14     Basin An extremely heavy bathing aid. Dropping this on an enemy's head might just knock it out. Press   as soon as it lands on the enemies. Fences in Fort Cobalt To stun Draggadon in Redpepper Volcano  300
15     Battery Contains enough energy to power household items and such. Press   as soon as the lightning strikes each enemy. Cabin in Violet Passage To power the house in Green Energy Plant  300
16     Compass Directs lost travelers to their destination. N/A Cabin in Violet Passage To clear the fog in the fifth area of the Lost Sea  150
17     Cork A stopper used to keep troublesome things from coming out of dangerous holes. Press   repeatedly while the corks are firing. Pipe in Vortex Island To clog the smokestack during Larry's battle in the Sunset Express  200
18  
 
 
 
Washing Machine3 Swishes water and agitate clothing in order to remove stubborn stains. Press   repeatedly while the screen is being washed. Parallel vortex in Vortex Island To clear the black paint during Roy's battle in Black Bowser's Castle  300
19     Lightbulb Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. Press   repeatedly while the light shines. Top floor in Lighthouse Island To light up the lighthouse in Lighthouse Island  150
20     Salt and Pepper Seasons even the blandest of meals. Press   repeatedly while they shake their condiments. Smoky room in Fortune Island Part of cooking the Steak in Tangerino Grill  150
21     Charcoal Grill Grills food to perfection. Press   repeatedly while it's grilling the enemies. Volcano on Fortune Island Part of cooking the Steak in Tangerino Grill  300
22     Megaphone Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. Blow into the Wii U GamePad microphone as soon as it begins playing rock music. Room in Toad Trainworks To awaken the Thwomp in the Sunset Express  150
23     Hair Dryer Blows searing-hot air that can dry out or melt practically anything! Press   repeatedly while it's on. Spa in Redpepper Crater To melt the ice in Tangerino Grill  250
24     Magnifying Glass Makes things appear larger than they are. Can also fry ants and other various creatures. Press   repeatedly while it's enlarging Mario. Tangerino Grill freezer To enlarge the pipe in Sacred Forest, and to enlarge the small Toad in Port Prisma  200
25     Claw Hammer This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. Press   as soon as it hits the enemies. Pipe room in Green Energy Plant N/A  200
26     Recorder The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. Press   repeatedly while it's playing its initial melody. Goal in Green Energy Plant N/A  300
27     Disco Ball This relic from years past is making a comeback. None can resist its call to hit the dance floor. N/A Backstage in the Emerald Circus To distract Lemmy from his Wonder Ball in the Emerald Circus  200
28     Huey+ A sentient paint can who came from Prisma Fountain Emergency Recovery Unit. Press   just before Mario gets hit by a black paint attack. Black Bowser Boss Battle To suck the black paint from Black Bowser N/A
1: Not found in this location after using it in Château Chanterelle
2: Labeled as "Coming soon" on Wringer's list after collecting it in Marmalade Valley and up to collecting it again in The Golden Coliseum
3: The two versions of the Washing Machine thing are exclusive to different versions: the top-loading one appears in the American and Japanese versions, and the front-loading one in the European and Australian versions.
+: Although Replica versions of this card are found in the game's files, they cannot be obtained in the final game.

Play Nintendo tipsEdit

A page on the Play Nintendo website offered tips for using Battle Cards.[1][dead link]

  • Friend or foe?
    Mario keeps all sorts of clever cards up his sleeve in case of a battle. For instance, you can use an Enemy Card to summon an ally to stand by your side in a fight. Cool, huh? There’s just one problem: you never know if your new “ally” will turn against you! If you call on an ally, they’ll definitely hit your enemy…but they may come back and hit you, too. Ouch!
  • The right card
    Before you start throwing down Battle Cards, take a second to size up your enemy. Some enemies can’t be touched by certain cards, so it’d be kind of a waste to use that kind of card on them. For example, you can’t jump on a baddie who’s wearing a spiked hat if you don’t use an Iron Boot card!
  • Card Collection
    You can collect new Battle Cards as you play by hitting Question Blocks, winning battles, and painting colorless spots. You can use in-game coins to acquire Battle Cards and Thing Cards in Port Prisma, too. Players need the proper Thing Card to defeat a boss—and Thing Cards can only be used once—so it’s good to know there’s a place where you can try to find the one you need.
  • Mushroom Cards
    Not all cards are used for fighting, you know! Mushroom Cards, for example, can be used to replenish your health and paint meter. It’s not a bad idea to keep a Mushroom Card or two in your deck to help keep Mario strong during a tough battle.

Names in other languagesEdit

Language Name Meaning
Japanese カード
Kādo
Card

French Carte de combat
Combat card
German Kampfkarte
Battle Card
Italian Carta scontro
Battle card
Portuguese (NOE) Carta de combate
Combat card
Basic Cards
Language Name Meaning
Japanese ノーマルカード
Nōmaru Kādo
Normal Card

French (NOE) Carte simple
Simple card
German Standardkarte
Standard card
Enemy Cards
Language Name Meaning
Japanese 敵カード
Teki Kādo
Enemy Card

French (NOE) Carte ennemi
Enemy Card
German Schergenkarte
Minion card
Thing Cards
Language Name Meaning
Japanese モノカード
Mono Kādo
Object Card

French (NOE) Carte truc
Thing Card
German Dings-Karte
Things card

ReferencesEdit

  1. ^ Paper Mario: Color Splash Tips & Tricks. Play Nintendo. Retrieved July 4, 2020