Editing Boom Boom

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To defeat Boom Boom, Mario has to [[jump]] on his head three times to eliminate him, hit him with five [[fireball]]s from a [[Fire Mario|Fire Flower]], or score five hits with [[hammer]]s from the [[Hammer Mario|Hammer Suit]] (which he can do with as little as one hammer if his aim was precise enough).
To defeat Boom Boom, Mario has to [[jump]] on his head three times to eliminate him, hit him with five [[fireball]]s from a [[Fire Mario|Fire Flower]], or score five hits with [[hammer]]s from the [[Hammer Mario|Hammer Suit]] (which he can do with as little as one hammer if his aim was precise enough).


Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]].
Because of ambiguity in the language used in the instruction manuals of the original ''Super Mario Bros. 3'' and [[Super Mario All-Stars|its]] [[Super Mario Advance 4: Super Mario Bros. 3|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. Additionally, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'' make the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]].
 
Despite listing him separately in the Friends and Foes section, the [[Prima Games]] guide of ''Super Mario Advance 4: Super Mario Bros. 3'' refers to Boom Boom as a [[Koopalings|Koopaling]].<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 22. "'''''WORLD FORTRESSES''' Every world has at least one Fortress. This is usually a set of fearsome hallways guarded by nasties and always ends with a Koopa confrontation, courtesy of Boom Boom the Koopaling. Fortresses are just like regular levels, except that when you beat one, any nearby locks (usually preventing you from accessing pipes or Toad Houses) disappear.''"</ref>
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']]
After 23 years of absence, Boom Boom makes a return appearance and his 3D debut in ''[[Super Mario 3D Land]]''. Not counting ports and remakes, Boom Boom currently holds the record for the longest non-appearance gap in the series, with 99 titles between his initial introduction and his reappearance. In this game, Boom Boom has a new, boomerang-wielding partner named [[Pom Pom]], as well as having an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when [[Tanooki Mario]] appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>Drake, Audrey (November 30, 2011). [https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land The Creation of Super Mario 3D Land]. ''IGN''. Retrieved September 3, 2023. ([https://web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land Archived] on October 3, 2012, 06:39:01 UTC via Wayback Machine.)</ref>
After 23 years of absence, Boom Boom makes a return appearance and his 3D debut in ''[[Super Mario 3D Land]]'', along with a new, boomerang-wielding, female partner named [[Pom Pom]]. In this game, Boom Boom now has an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when Tanooki Mario appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>Drake, Audrey (November 30, 2011). [https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land The Creation of Super Mario 3D Land]. ''IGN''. Retrieved September 3, 2023. ([https://web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land Archived] on October 3, 2012, 06:39:01 UTC via Wayback Machine.)</ref>


In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>[https://youtu.be/NfUXxE8LY8g?t=72 YouTube - Super Mario 3D Land World 2-5 with Audio (E3 2011) 3DS]</ref>
In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>[https://youtu.be/NfUXxE8LY8g?t=72 YouTube - Super Mario 3D Land World 2-5 with Audio (E3 2011) 3DS]</ref>
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|ChiM=Transliteration of the Japanese name
|ChiM=Transliteration of the Japanese name
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==Trivia==
*Not counting ports and remakes, Boom Boom currently holds the record for the longest non-appearance gap in the series with 99 titles between his initial introduction and his reappearance.
*Despite being listed separately in the Friends and Foes section, the [[Prima Games]] guide of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' refers to Boom Boom as a [[Koopalings|Koopaling]].<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 22. "'''''WORLD FORTRESSES''' Every world has at least one Fortress. This is usually a set of fearsome hallways guarded by nasties and always ends with a Koopa confrontation, courtesy of Boom Boom the Koopaling. Fortresses are just like regular levels, except that when you beat one, any nearby locks (usually preventing you from accessing pipes or Toad Houses) disappear.''"</ref>


==References==
==References==

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