Editing Boom Boom

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[[File:Invisible Boom Boom Battle.jpg|thumb|Boom Boom attacking [[Fire Mario]] while invisible]]
[[File:Invisible Boom Boom Battle.jpg|thumb|Boom Boom attacking [[Fire Mario]] while invisible]]
[[File:Catboomboom.png|thumb|Cat Boom Boom in ''Bowser's Fury'']]
[[File:Catboomboom.png|thumb|Cat Boom Boom in ''Bowser's Fury'']]
Boom Boom reappears as the boss of [[World 2 (Super Mario 3D World)|World 2]], as the first boss of [[World 6 (Super Mario 3D World)|World 6]], and in [[Boss Blitz|World Flower-12: Boss Blitz]] in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In World 2 and World 6, Boom Boom is the leader of the tank armies returning from ''Super Mario Bros 3'', as Airships do not return. He maintains a similar appearance and fighting style from ''3D Land'' in addition to his boss music being the same, but he has both a few new tricks and different properties this time.
Boom Boom reappears as the boss of [[World 2 (Super Mario 3D World)|World 2]], as the second boss of [[World 6 (Super Mario 3D World)|World 6]], and in [[Boss Blitz|World Flower-12: Boss Blitz]] in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In World 2 and World 6, Boom Boom is the leader of the tank armies returning from ''Super Mario Bros 3'', as Airships do not return. He maintains a similar appearance and fighting style from ''3D Land'' in addition to his boss music being the same, but he has both a few new tricks and different properties this time.


In the first fight, he fights with the same strategy as in ''Super Mario 3D Land'', only that his spinning lasts longer. After the first hit, he turns almost entirely invisible while spinning in his shell, though he still remains somewhat visible. After the second hit, he becomes even harder to see, with his impact against the walls being the main visual indicator of his location. In World 6, he loses his invisibility, but learns to duplicate his shell while spinning after the first hit in addition to spinning for even longer. After the second hit, he conjures two shells. In World Flower-12, he maintains the same pattern as in World 2. He once again takes three hits to beat for each battle, though he now takes only a maximum of nine projectiles to defeat instead of fifteen. In the ending, he appears to be upset about Bowser (who is trapped in a bottle) and being defeated once again, while Pom Pom tries to cheer him up.
In the first fight, he fights with the same strategy as in ''Super Mario 3D Land'', only that his spinning lasts longer. After the first hit, he turns almost entirely invisible while spinning in his shell, though he still remains somewhat visible. After the second hit, he becomes even harder to see, with his impact against the walls being the main visual indicator of his location. In World 6, he loses his invisibility, but learns to duplicate his shell while spinning after the first hit in addition to spinning for even longer. After the second hit, he conjures two shells. In World Flower-12, he maintains the same pattern as in World 2. He once again takes three hits to beat for each battle, though he now takes only a maximum of nine projectiles to defeat instead of fifteen. In the ending, he appears to be upset about Bowser (who is trapped in a bottle) and being defeated once again, while Pom Pom tries to cheer him up.

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