Editing Bowser Memory ML

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Bowser Memory M has two attacks which involve a digital [[Super Mushroom]] ([[Mega Mushroom]] in the remake) and a [[Super Star]]. When using either Mushroom, he will grow to a few times his normal size and strike a series of red or green [[Mega Block|Big Block]]s above his head. When the block is struck by him, the resulting debris will fall on the bro whose color matches it; the type of jump also indicates the target, with regular jumps knocking debris at Mario, and spin jumps knocking bricks at Luigi. The debris can be deflected using the [[Hammer]], and may make a brother [[Dizzy]] if it hits. Bowser Memory M will then shrink back to normal (after a digital [[Koopa Troopa]] bites him in the original version).
Bowser Memory M has two attacks which involve a digital [[Super Mushroom]] ([[Mega Mushroom]] in the remake) and a [[Super Star]]. When using either Mushroom, he will grow to a few times his normal size and strike a series of red or green [[Mega Block|Big Block]]s above his head. When the block is struck by him, the resulting debris will fall on the bro whose color matches it; the type of jump also indicates the target, with regular jumps knocking debris at Mario, and spin jumps knocking bricks at Luigi. The debris can be deflected using the [[Hammer]], and may make a brother [[Dizzy]] if it hits. Bowser Memory M will then shrink back to normal (after a [[digi-Koopa]] bites him in the original version).


When using a Super Star, Bowser Memory M will become [[Invincible Mario|invincible]] and dash straight towards one bro or other. The brothers can avoid this attack by [[jump]]ing over him as he runs underneath, but if Mario or Luigi is hit, he will be knocked off the screen (but will automatically avoid the rest of the attack) and re-emerge when the invincibility wears off. However, a [[coin]] may occasionally appear, and Bowser Memory M will go after it. If a coin appears above a brother's head, Bowser Memory M will jump and grab the coin, and the bro. should refrain from jumping (unless they jump before Bowser Memory M does and collects it, adding to the coin drop at the end of the fight). A coin may also appear in front of a bro, usually the one not in his line of sight; in that case, Bowser Memory M will switch targets.
When using a Super Star, Bowser Memory M will become [[Invincible Mario|invincible]] and dash straight towards one bro or other. The brothers can avoid this attack by [[jump]]ing over him as he runs underneath, but if Mario or Luigi is hit, he will be knocked off the screen (but will automatically avoid the rest of the attack) and re-emerge when the invincibility wears off. However, a [[coin]] may occasionally appear, and Bowser Memory M will go after it. If a coin appears above a brother's head, Bowser Memory M will jump and grab the coin, and the bro. should refrain from jumping (unless they jump before Bowser Memory M does and collects it, adding to the coin drop at the end of the fight). A coin may also appear in front of a bro, usually the one not in his line of sight; in that case, Bowser Memory M will switch targets.
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Bowser Memory L also has two attacks: being chased by a digital [[Boo]] or throwing a [[hammer]]. When being chased by a Boo, Bowser Memory L will run and jump over a bro; the bro must then jump over or on the Boo. Bowser Memory L will often run in circles, alternating the bro he jumps over. He stops after a few cycles pass or the Boo is defeated with a stomp. In his other attack, Bowser Memory L will wield a digital hammer and approach a bro, but will trip and toss the hammer through the air at his target. The bros. can deflect the flying hammer with their own hammer. The target can be identified by Bowser Memory L's path, with him walking northwest meaning Mario is the target and him walking due west meaning Luigi is the target.
Bowser Memory L also has two attacks: being chased by a [[digital Boo]] or throwing a digital [[hammer]]. When being chased by a digital Boo, Bowser Memory L will run and jump over a bro; the bro must then jump over or on the Boo. Bowser Memory L will often run in circles, alternating the bro he jumps over. He stops after a few cycles pass or the digital Boo is defeated with a stomp. In his other attack, Bowser Memory L will wield a digital hammer and approach a bro, but will trip and toss the hammer through the air at his target. The bros. can deflect the flying hammer with their own hammer. The target can be identified by Bowser Memory L's path, with him walking northwest meaning Mario is the target and him walking due west meaning Luigi is the target.


Additionally, Bowser Memory L will take a step backwards from his spot for every attack sustained. When he is attacked for a second time, he will run off of the screen, leaving Bowser Memory M to fight alone. Bowser Memory L will return to help him after some time, but will retreat again when he is attacked two times. However, if Bowser Memory M is knocked out when Bowser Memory L runs away, Bowser Memory L will revive Bowser Memory M with around 60-120 [[Heart Point|HP]] via a digital 1-Up Mushroom before leaving the battle. If the Bros. defeat Bowser Memory M, Bowser Memory L will instantly return if he already retreated.
Additionally, Bowser Memory L will take a step backwards from his spot for every attack sustained. When he is attacked for a second time, he will run off of the screen, leaving Bowser Memory M to fight alone. Bowser Memory L will return to help him after some time, but will retreat again when he is attacked two times. However, if Bowser Memory M is knocked out when Bowser Memory L runs away, Bowser Memory L will revive Bowser Memory M with around 60-120 [[Heart Point|HP]] via a digital 1-Up Mushroom before leaving the battle. If the Bros. defeat Bowser Memory M, Bowser Memory L will instantly return if he already retreated.
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===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story''===
<gallery>
<gallery>
BowserMemoryKoopaTroopa.png|[[Koopa Troopa]]
BowserMemoryKoopaTroopa.png|[[Digi-Koopa]]
BowserMemoryBoo.png|[[Boo]]
BowserMemoryBoo.png|[[Digital Boo]]
BowserMemoryStar.png|[[Super Star]]
BowserMemoryStar.png|{{conjectural|Bowser Memory Super Star}}
BowserMemoryMushroom.png|[[Super Mushroom]]
BowserMemoryMushroom.png|{{conjectural|Bowser Memory [[Super Mushroom]]}}
</gallery>
</gallery>


===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
<gallery>
<gallery>
MLBISBJJBowserMemoryBoo.png|Boo
MLBISBJJBowserMemoryBoo.png|Digital Boo
MLBISBJJBowserMemorySuperStar.png|Super Star
MLBISBJJBowserMemorySuperStar.png|{{conjectural|Bowser Memory Super Star}}
MLBISBJJBowserMemorySuperMushroom.png|Super Mushroom
MLBISBJJBowserMemorySuperMushroom.png|{{conjectural|Bowser Memory Super Mushroom}}
MLBISBJJBowserMemoryMegaMushroom.png|[[Mega Mushroom]]
MLBISBJJBowserMemoryMegaMushroom.png|{{conjectural|Bowser Memory [[Mega Mushroom]]}}
MLBISBJJBowserMemory1-UpMushroom.png|[[1-Up Mushroom]]
MLBISBJJBowserMemory1-UpMushroom.png|{{conjectural|Bowser Memory [[1-Up Mushroom]]}}
</gallery>
</gallery>


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==Trivia==
==Trivia==
*The duo's attacks reference ''[[Super Mario Bros.]]'' and other titles in the series:
*The duo's attacks reference ''[[Super Mario Bros.]]'' and other titles in the series:
**When Bowser Memory M uses a Super Mushroom, he grows, but reverts to normal when he is hit by a Koopa Troopa. In the remake, he uses a Mega Mushroom instead, thus shrinking due to its time limit expiring.
**When Bowser Memory M uses a Super Mushroom, he grows, but reverts to normal when he is hit by a digi-Koopa. In the remake, he uses a Mega Mushroom instead, thus shrinking due to its time limit expiring.
**When Bowser Memory M uses a Super Star, an arrangement of the ''Super Mario Bros.'' invincibility theme plays while he is invincible. Also, Mario and Luigi fall off-screen if hit by this attack, just like the enemies in the 2D ''Super Mario'' games.
**When Bowser Memory M uses a Super Star, an arrangement of the ''Super Mario Bros.'' invincibility theme plays while he is invincible. Also, Mario and Luigi fall off-screen if hit by this attack, just like the enemies in the 2D ''Super Mario'' games.
**Bowser Memory L's behavior during the battle is very similar to Luigi's personality, particularly his cowardice and fears (retreating after being attacked enough times and the Boo chasing him), as well as his clumsiness (tripping over and tossing his hammer). These traits also reference the [[Luigi's Mansion (series)|''Luigi's Mansion'']] games.
**Bowser Memory L's behavior during the battle is very similar to Luigi's personality, particularly his cowardice and fears (retreating after being attacked enough times and the digital Boo), as well as his clumsiness (tripping over and tossing his hammer). These traits also reference the [[Luigi's Mansion (series)|''Luigi's Mansion'']] games.
***The digital Boo attack also partially references the [[Chain Chomp]] attack used by the [[Elder Princess Shroob]] from [[Mario & Luigi: Partners in Time|the previous game]].  
***The digital Boo attack also partially references the [[Chain Chomp (Elder Princess Shroob)|Chain Chomp]] attack used by the [[Elder Princess Shroob]] from [[Mario & Luigi: Partners in Time|the previous game]].  
*Similar to the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bro]] bosses from ''Mario & Luigi: Partners in Time'', their explosion animation is the same as that of normal enemies, as opposed to bosses. The same thing happens with the [[Shroob]]s. In the remake, their boss explosions are more minor than those of other bosses.
*Similar to the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bro]] bosses from ''Mario & Luigi: Partners in Time'', their explosion animation is the same as that of normal enemies, as opposed to bosses. The same thing happens with the [[Shroob]]s. In the remake, their boss explosions are more minor than those of other bosses.
*In the remake, Bowser Memory ML and Bowser Memory MLX are the only bosses to not gain the [[Fury]] status effect as they receive damage.
*In the remake, Bowser Memory ML and Bowser Memory MLX are the only bosses to not gain the [[Fury]] status effect as they receive damage.

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