Editing Crazy Kong

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*Some consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace.
*Some consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace.
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''.
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''.
*The [[Fire (100m)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]].
*The [[Fire (100m)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]], which was not the case in the original Donkey Kong.
*Touching the gorilla in 100 m does not cause harm.
*Touching the gorilla in 100 m does not cause harm.
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator.
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator.

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