Editing Crouching High Jump
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The '''Crouching High Jump''', also known as the '''Power Squat Jump''',<ref>''Super Mario Bros. 2'' instruction booklet, page 12.</ref><ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Power Jump''',<ref>[[Nintendo PlayChoice-10]] ''Super Mario Bros. 2'' instructions</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref><ref>NES Game Atlas Nintendo Player's Guide, page 24.</ref> '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> or '''charge jump''',<ref>[[Yamamura's Dojo]] in ''[[Super Mario Maker 2]]''</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and its [[reissue]]s in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. It is done by holding Down on {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain [[crouch|ducking]]; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump. | The '''Crouching High Jump''', also known as the '''Power Squat Jump''',<ref>''Super Mario Bros. 2'' instruction booklet, page 12.</ref><ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Power Jump''',<ref>[[Nintendo PlayChoice-10]] ''Super Mario Bros. 2'' instructions</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref><ref>NES Game Atlas Nintendo Player's Guide, page 24.</ref> '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> or '''charge jump''',<ref>[[Yamamura's Dojo]] in ''[[Super Mario Maker 2]]''</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and its [[reissue]]s in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. It is done by holding Down on {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain [[crouch|ducking]]; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump. | ||
Although this move did not appear in early versions of ''[[Mario Bros. (game)|Mario Bros.]]'', the | Although this move did not appear in early versions of ''[[Mario Bros. (game)|Mario Bros.]]'', the ''Mario Bros.'' remakes found in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and ''[[Mario & Luigi: Superstar Saga]]'' let Mario and Luigi perform this move. | ||
In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching. | In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching. |