Editing DS Tick-Tock Clock

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==''Mario Kart DS''==
==''Mario Kart DS''==
===Course layout===
[[File:MKDS Tick Tock Clock Intro.png|The gears section|left|thumb|Overview of the course]]
[[File:MKDS Tick Tock Clock Intro.png|The gears section|left|thumb|Overview of the course]]
Near the start of the course, the racers drive around a clock, where there are some [[Dash Panel]]s. After the clock, an ever-ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating [[Cog (obstacle)|gear]]s, which lead the karts in 360˚ arcs around the center. After the gear section, the player enters a short zigzag section before entering a second clock section, smaller than the first one, having [[Item Box]]es moving around. At the end of the course, there are two gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, drivers go slightly faster; if they go up the gear turning towards them, they instead are slowed down. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that spin back and forth, spinning out any [[kart]] that touches them. If the player hits the pendulum while racing, it rings.
Near the start of the course, the racers drive around a clock, where there are some [[Dash Panel]]s. After the clock, an ever-ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating [[Cog (obstacle)|gear]]s, which lead the karts in 360˚ arcs around the center. After the gear section, the player enters a short zigzag section before entering a second clock section, smaller than the first one, having [[Item Box]]es moving around. At the end of the course, there are two gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, drivers go slightly faster; if they go up the gear turning towards them, they instead are slowed down. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that spin back and forth, spinning out any [[kart]] that touches them. If the player hits the pendulum while racing, it rings.

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