Editing Dark Block

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{{about|the enemy in ''[[Mario & Luigi: Dream Team]]''|the dark-elemental [[Baddie Block]]s in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''|[[Baddie Block#Dark Block|Baddie Block § Dark Block]]}}
{{about|the enemy in ''[[Mario & Luigi: Dream Team]]''|the dark-elemental [[Baddie Block]]s in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''|[[Baddie Block#Dark Block|Baddie Block § Dark Block]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Dark Block|align=right}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Dark Block|align=right}}
A '''Dark Block''' is a [[? Block]]-impersonating [[Block]] enemy, found in the game ''[[Mario & Luigi: Dream Team]]''. They appear only in [[Dream's Deep]], the [[Pi'illo Castle]] version. Outside battle, they appear stationary until approached. They then appear to grow a face and move sideways, attempting to fall on the player. In battle, they float above [[Mario]]. Jumping into them counts down a timer. If the timer does not reach zero at the end of the attack, the face appears on the Dark Block as it falls on Mario, and may inflict a Dizzy status. Another attack that it uses is floating above Mario, but with spikes and [[Brick Block]]s, from right to left. The player can avoid jumping, but the Dark Block will just strike back at the end of the attack. To avoid this, the player must jump to hit the Dark Block as is passes overhead. Hitting spikes causes damage, and hitting a Brick Block gives the player a Coin. If any attack is countered, the Dark Block's face appears sad, and the Dark Block's defense lowers greatly, and it will not attack. If a Dark Block is defeated, it transforms into an actual ? Block. The ? Block drops a [[Coin]] or an Item when hit, then disappears.
A '''Dark Block''' is a [[? Block]]-impersonating [[Block]] enemy, found in the game ''[[Mario & Luigi: Dream Team]]''. They appear only in [[Dream's Deep]], the [[Pi'illo Castle]] version. Outside battle, they appear stationary until approached. They then appear to grow a face and move sideways, attempting to fall on the player. In battle, they float above [[Mario]]. Jumping into them counts down a timer. If the timer doesn't reach zero at the end of the attack, the face appears on the Dark Block as it falls on Mario, and may inflict a Dizzy status. Another attack that it uses is floating above Mario, but with spikes and [[Brick Block]]s, from right to left. The player can avoid jumping, but the Dark Block will just strike back at the end of the attack. To avoid this, the player must jump to hit the Dark Block as is passes overhead. Hitting spikes causes damage, and hitting a Brick Block gives the player a Coin. If any attack is countered, the Dark Block's face appears sad, and the Dark Block's defense lowers greatly, and it will not attack. If a Dark Block is defeated, it transforms into an actual ? Block. The ? Block drops a [[Coin]] or an Item when hit, then disappears.


They are the only enemy or character in the game to use a 3D model instead of a sprite.
They are the only enemy or character in the game to use a 3D model instead of a sprite.

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