Editing Dreamy Bowser

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
* Dreamy Bowser can summon a giant [[hammer]], which he subsequently tries to hit the brothers with; Dreamy Bowser will flip a coin with the Bros'. initials on each side to reveal which brother will be attacked first, and the moment the coin lands on the initial, the selected Bro. must counter Dreamy Bowser's hammer strike with their own hammer. If the Bros. successfully counter the initial strike, then Dreamy Bowser will go for the other Bro., who must also hit him with their hammer to fend off the attack.
* Dreamy Bowser can summon a giant [[hammer]], which he subsequently tries to hit the brothers with; Dreamy Bowser will flip a coin with the Bros'. initials on each side to reveal which brother will be attacked first, and the moment the coin lands on the initial, the selected Bro. must counter Dreamy Bowser's hammer strike with their own hammer. If the Bros. successfully counter the initial strike, then Dreamy Bowser will go for the other Bro., who must also hit him with their hammer to fend off the attack.


* Dreamy Bowser can become giant sized, forcing the Bros. to flee into the foreground. Dreamy Bowser will soon start chasing them while spewing three massive streams of moving fire that must be jumped over as he strafes left and right, or the Bros. take massive damage. If the Bros. dodge the fire, Dreamy Bowser will jump and create a shockwave that also must be jumped over. He will then repeat the fire stream attack, but his second jump will end in his landing on a sharp spire, deflating him back to normal size.
* Dreamy Bowser can becoming giant size, forcing the Bros. to flee into the foreground. Dreamy Bowser will soon start chasing them while spewing three massive streams of moving fire that must be jumped over as he strafes left and right, or the Bros. take massive damage. If the Bros. dodge the fire, Dreamy Bowser will jump and create a shockwave that also must be jumped over. He will then repeat the fire stream attack, but his second jump will end in his landing on a sharp spire, deflating him back to normal size.


Dreamy Bowser can also create an [[Airship]] with Dreamy Shy Guys (called the [[Shy Guy Airtub DX]]) that will chase Luigi as the Bowser head of the ship fires flames at Luigi. While on said airship, Mario must repeatedly attack the Dreamy Shy Guys with his hammer to reach the bow where he can damage the Bowser head, while Luigi jumps over the fireballs it generates. If Mario takes too long to destroy the Airtub with the hammer, he will eventually be dropped off the ship and the Airtub will go into the background of the fight. Here, it will shoot [[cannonball]]s every turn; the left [[cannon]] on the ship will shoot cannonballs at Mario, the right one fires at Luigi, and the middle one will simply not hit anyone. These cannonballs will damage the Shy Guy Airtub DX if successfully deflected with a hammer. It can be hit with a [[Taunt Ball]] to initiate the chasing attack against Luigi, allowing the player another chance to destroy it. The Airtub will chase Mario instead if Luigi is KO'd or held captive by Dreamy Bowser.
Dreamy Bowser can also create an [[Airship]] with Dreamy Shy Guys (called the [[Shy Guy Airtub DX]]) that will chase Luigi as the Bowser head of the ship fires flames at Luigi. While on said airship, Mario must repeatedly attack the Dreamy Shy Guys with his hammer to reach the bow where he can damage the Bowser head, while Luigi jumps over the fireballs it generates. If Mario takes too long to destroy the Airtub with the hammer, he will eventually be dropped off the ship and the Airtub will go into the background of the fight. Here, it will shoot [[cannonball]]s every turn; the left [[cannon]] on the ship will shoot cannonballs at Mario, the right one fires at Luigi, and the middle one will simply not hit anyone. These cannonballs will damage the Shy Guy Airtub DX if successfully deflected with a hammer. It can be hit with a [[Taunt Ball]] to initiate the chasing attack against Luigi, allowing the player another chance to destroy it. The Airtub will chase Mario instead if Luigi is KO'd or held captive by Dreamy Bowser.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)