Editing Extra life
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In ''[[Paper Mario: The Thousand-Year Door]]'', when [[Bowser]] is going through the ''Super Mario Bros.''-style levels, he has an infinite number of lives. | In ''[[Paper Mario: The Thousand-Year Door]]'', when [[Bowser]] is going through the ''Super Mario Bros.''-style levels, he has an infinite number of lives. | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], lives, referred to in-game as '''[[smashwiki:Stock|stock]]s''', can be used as an optional additional rule. How many stocks characters have left is represented by small icons under the damage meter, and in ''[[Super Smash Bros. Ultimate]]'', during a 1-on-1 battle, the stock count of both fighters is briefly displayed onscreen whenever a stock is lost (except when it is the final stock). In the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]] mode from ''[[Super Smash Bros. Brawl]]'', stocks also can be restored by obtaining [[ | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], lives, referred to in-game as '''[[smashwiki:Stock|stock]]s''', can be used as an optional additional rule. How many stocks characters have left is represented by small icons under the damage meter, and in ''[[Super Smash Bros. Ultimate]]'', during a 1-on-1 battle, the stock count of both fighters is briefly displayed onscreen whenever a stock is lost (except when it is the final stock). In the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]] mode from ''[[Super Smash Bros. Brawl]]'', stocks also can be restored by obtaining [[Stock Ball]]s. | ||
==Gallery== | ==Gallery== | ||
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*According to ''[[Super Paper Mario]]'', when someone runs out of lives, they get a [[Game Over]] and move on to the afterlife, either to [[The Underwhere]] or [[The Overthere]]. | *According to ''[[Super Paper Mario]]'', when someone runs out of lives, they get a [[Game Over]] and move on to the afterlife, either to [[The Underwhere]] or [[The Overthere]]. | ||
*In ''Super Mario World'', if the player somehow manages to jump on a [[Wiggler]] during a combo of eight or higher, the game shows "2UP" and "3UP," and then the game [[glitch]]es: It shows a corrupted sign that grants 5UP (first only) and some coins and/or [[point]]s. | *In ''Super Mario World'', if the player somehow manages to jump on a [[Wiggler]] during a combo of eight or higher, the game shows "2UP" and "3UP," and then the game [[glitch]]es: It shows a corrupted sign that grants 5UP (first only) and some coins and/or [[point]]s. | ||
*In ''[[Super Mario 3D Land]]'', the extra life sound effect plays when [[Princess Peach]] defeats a [[Goomba Tower]] in the [[ | *In ''[[Super Mario 3D Land]]'', the extra life sound effect plays when [[Princess Peach]] defeats a [[Goomba Tower]] in the letter [[Mario]] receives before reaching [[World 6 (Super Mario 3D Land)|World 6]]. | ||
==References== | ==References== |