Editing Horror Land

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:


[[File:MP2 Horror Land Logo.png|left|thumb|Horror Land logo]]
[[File:MP2 Horror Land Logo.png|left|thumb|Horror Land logo]]
'''Horror Land''' is a haunted forest in [[Mario Land (Mario Party 2)|Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo (character)|Big Boo]] (who steals [[coin]]s and [[Star (Mario Party series)|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available, with an image of a Boo being displayed on their respective gravestone. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which ''[[Mario Party 6]]'' was built. [[Mad Piano]] makes a cameo in this course, but only at night.
'''Horror Land''' is a haunted forest in [[Mario Land (Mario Party 2)|Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Star (Mario Party series)|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available, with an image of a Boo being displayed on their respective gravestone. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. The day-and-night system would become the foundation on which ''[[Mario Party 6]]'' was built. [[Mad Piano]] makes a cameo in this course, but only at night.


When players come to [[Mr. I]]'s warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, and any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a [[Event Space|Happening Space]] also changes the time. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board are answered at the door by [[Kamek]] the [[Magikoopa]]. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, he lights it, and day becomes night. If the player passes the mansion at night, they hear loud and festive noises, implying a party. The Item [[Minigame]] is [[Coffin Congestion]], and the Duel minigame is [[Mushroom Brew]].
When players come to [[Mr. I]]'s warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, and any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a [[Event Space|Happening Space]] also changes the time. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board are answered at the door by [[Kamek]] the [[Magikoopa]]. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, he lights it, and day becomes night. If the player passes the mansion at night, they hear loud and festive noises, implying a party. The Item [[Minigame]] is [[Coffin Congestion]], and the Duel minigame is [[Mushroom Brew]].

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)