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{{quote|This hotel is outfitted with the finest auto-lock system available. Security here is top-notch! No worries at all! We do have trouble getting around, however...|Pianta|Super Mario Sunshine}}
{{quote|This hotel is outfitted with the finest auto-lock system available. Security here is top-notch! No worries at all! We do have trouble getting around, however...|Pianta|Super Mario Sunshine}}
'''Hotel Delfino''' is a luxurious four-star<ref>"''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''" '''[[Guide Book]]''', ''[[Super Mario Sunshine]]''</ref> hotel resort on [[Isle Delfino]]. It is located on the island's southwest coast, and it serves as the pivotal location in [[Sirena Beach]], the sixth world of ''[[Super Mario Sunshine]]''. The hotel is owned and managed by a [[Pianta]], the [[hotel manager]]. The hotel's Japanese name, along with that of Casino Delfino, is the only instance of the word "Delfino" in the Japanese version of ''Super Mario Sunshine'', outside the opening cutscene, where the English voices are used even in Japan. [[Mario]] visits this place in search of [[Shine Sprite]]s. At noon, prior to Mario's arrival, the hotel got attacked by a ghostly [[Phantamanta|Manta]], which covered the premises in [[electric goop]] and made the hotel vanish. Mario arrives at sunset during another attack of the Manta, allowing him to battle the creature and free the hotel from the [[goop]].  
'''Hotel Delfino''' is a luxurious four-star hotel resort<ref>"''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''" '''[[Guide Book]]''', ''[[Super Mario Sunshine]]''</ref> on [[Isle Delfino]]. It is located on the island's south-west coast, and serves as the pivotal location in [[Sirena Beach]], the sixth world of ''[[Super Mario Sunshine]]''. The hotel is owned and managed by a [[Pianta]], the [[hotel manager]]. The Hotel's Japanese name, along with that of Casino Delfino, are the only instances of the word "Delfino" in the Japanese version of ''Super Mario Sunshine'', outside of the opening cutscene, where the English voices are used even in Japan. [[Mario]] visits this place in search of [[Shine Sprite]]s. At noon, prior to Mario's arrival, the hotel got attacked by a ghostly [[Phantamanta|Manta]] which covered the premises in turquoise, [[Goop#Electric goop|electric goop]] and made the hotel vanish. Mario arrives at sunset during another attack of the Manta, which allows him to battle the creature and free the hotel from the goop.  


After Mario defeats the Manta, the hotel itself becomes accessible. Mario has to deal with a massive [[Boo]] infestation inside the building. In search of Sirena Beach's Shine Sprites, he has to circumvent the hotel's security system, battle Boos in the foyers and the attic, and use hidden pathways and portals to get from room to room. The source of the ghost invasion is eventually located inside the hotel casino. Here, Mario battles [[King Boo (Super Mario Sunshine)|King Boo]] beneath the giant roulette wheel. Mario's quest in Hotel Delfino then comes to completion with a [[Shadow Mario]] duel and a final [[Red Coin]] hunt through the various hotel rooms.
After that, the hotel itself becomes accessible. Mario has to deal with a massive [[Boo]] infestation inside the building. In search of Sirena Beach's Shine Sprites, he has to circumvent the hotel's security system, battle Boos in the foyers and the attic, and use hidden pathways and portals to get from room to room. The source of the ghost invasion is eventually located inside the hotel casino. Here, Mario battles [[King Boo (Super Mario Sunshine)|King Boo]] beneath the giant roulette wheel. Mario's quest in Hotel Delfino then comes to completion with a [[Shadow Mario]] duel and a final [[Red Coin]] hunt through the various hotel rooms.


By design of the developers, the player cannot leave Hotel Delfino through normal means once entered. The building can be exited either through collecting a Shine Sprite or using the "Exit Area" command from the menu. A similar case occurs in the hotel casino.
By design of the developers, the player cannot leave Hotel Delfino through normal means once entered. The building can only be exited either through collecting a Shine Sprite or using the "Exit Area" command from the menu. A similar case occurs in the hotel casino.


Hotel Delfino appears to be inspired by the Overlook Hotel, a fictional establishment that serves as the setting for the 1977 American horror novel {{wp|The Shining (novel)|''The Shining''}}. Both hotels are located in secluded areas of their parent countries and are inhabited by ghosts, and the encounter with the Manta outside the hotel parodies the novel's ending, in which Danny Torrance looks back at the Overlook's destroyed remains and describes a large apparition rising from it that "assumed the shape of a huge, obscene manta, and then the wind seemed to catch it, to tear it and shred it like old dark paper. It fragmented, was caught in a whirling eddy of smoke, and a moment later it was gone as if it had never been." Additionally, the maze-like layout of Hotel Delfino seems to nod to the {{wp|The Shining (film)|1980 film adaptation of ''The Shining''}}, in which the hotel's interior architecture is subtly and intentionally implausible and inconsistent.
Hotel Delfino appears to be inspired by the Overlook Hotel, a fictional establishment that serves as the setting for the 1977 American horror novel {{wp|The Shining (novel)|''The Shining''}}. Both hotels are located in secluded areas of their parent countries and are inhabited by ghosts, and the encounter with [[Phantamanta]] outside the hotel parodies the novel's ending, in which Danny Torrance looks back at the Overlook's destroyed remains and describes a large apparition rising from it that "assumed the shape of a huge, obscene manta, and then the wind seemed to catch it, to tear it and shred it like old dark paper. It fragmented, was caught in a whirling eddy of smoke, and a moment later it was gone as if it had never been." Additionally, the maze-like layout of Hotel Delfino seems to nod to {{wp|The Shining (film)|the 1980 film adaptation of ''The Shining''}}, in which the hotel's interior architecture is subtly and intentionally implausible and inconsistent.


==Layout==
==Layout==
[[File:Hotel.png|thumb|left|The hotel lobby]]
[[File:Hotel.png|thumb|left|The hotel lobby]]
[[File:SMS Mario In Hotel.png|thumb|Mario inside the hotel]]
[[File:SMS Mario In Hotel.png|thumb|Mario inside the hotel]]
The hotel building is composed of three regular floors, two basements, and one attic floor. The first floor serves as the lobby, with a reception desk, a small kiosk serving [[fruit]], and two guest restrooms. The second and third floors are reserved for guest rooms, as well as storage rooms. The doors leading to those rooms can be locked. Some of the rooms are also interconnected through passages behind furniture. There is also a spa located on the third floor that under normal circumstances requires appropriate swimwear to be entered. The entire building is equipped with a security system, referred to as the auto-lock system. It activates in cases of emergency and makes the stairs connecting the different floors inaccessible with massive shutters.
The hotel building is composed of three regular floors, two basements, and one attic floor. The first floor serves as the lobby, with a reception desk, a small kiosk serving fruit, and two guest restrooms. The second and third floors are reserved for guest rooms, as well as storage rooms. The doors leading to those rooms can be locked. Some of the rooms are also interconnected through passages behind furniture. There is also a spa located on the third floor which under normal circumstances requires appropriate swimwear to be entered. The entire building is equipped with a security system, referred to as the auto-lock system. It activates in cases of emergency and makes the stairs connecting the different floors inaccessible with massive shutters.


[[File:SMS Mario Sleeping.png|thumb|Mario sleeping in Hotel Delfino]]
[[File:SMS Mario Sleeping.png|thumb|Mario sleeping in Hotel Delfino]]
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{{main|Casino Delfino}}
{{main|Casino Delfino}}
[[File:SMSunshine HotelDelfino.png|thumb|left|The Casino in Hotel Delfino]]
[[File:SMSunshine HotelDelfino.png|thumb|left|The Casino in Hotel Delfino]]
Casino Delfino is a sub-section of Hotel Delfino. Once the casino is entered, a player cannot return to any other part of Sirena Beach. Casino Delfino features two huge slot machines and a tile set that can be operated through spraying them with [[water]]. There are also other, smaller slot machines from which [[coin]]s can be obtained through a [[Ground Pound]]. A giant roulette wheel makes up the center of the casino hall.
Casino Delfino is a sub-section of Hotel Delfino. Once entered, a player cannot return to any other part of Sirena Beach. Casino Delfino features two jumbo slot machines and a tile set which can be operated through spraying them with water. There are also other, smaller slot machines from which [[coin]]s can be obtained through a [[Ground Pound]]. A giant roulette wheel makes up the center of the casino hall.
{{br}}
{{br}}


==Music==
==Music==
The music of Hotel Delfino features {{wp|Rhythm guitar|rhythm}} ukulele, electric bass, and various percussion instruments, including bongos, congas, {{wp|güiro}}, {{wp|marimba}}, {{wp|vibraphone}}, and {{wp|wind chime|wooden wind chimes}} throughout. A {{wp|theremin}}-like synthesizer comes in and out with the melody.
The music of Hotel Delfino features {{wp|Rhythm guitar|rhythm}} ukulele, electric bass, and various percussion instruments, including bongos, congas, {{wp|güiro}}, {{wp|marimba}}, {{wp|vibraphone}} and {{wp|wind chime|wooden wind chimes}} throughout. A {{wp|theremin}}-like synthesizer comes in and out with the melody.
{{media table
{{media table
|file1=Hotel Delfino Super Mario Sunshine.oga
|file1=Hotel Delfino Super Mario Sunshine.oga
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==Trivia==
==Trivia==
*In all episodes except for one, every door in the hotel (with the exception of the door at the northwest corner of the third floor, to the left of the pool room) is locked. In Episode 7 ([[Shadow Mario Checks In]]), every single door in the hotel is open, and the player can then collect all of the rooms' individual [[Blue Coin]]s and explore the hotel without having to use the attic ducts or ground-pounding through the ceilings/floors.
*In all episodes except for one, every door in the hotel (with the exception of the door at the northwest corner of the third floor, to the left of the pool room) is locked. In Episode 7 ([[Shadow Mario Checks In]]), every single door in the hotel is open, and the player can then collect all of the rooms' individual blue coins and explore the hotel without having to use the attic ducts or ground-pounding through the ceilings/floors.
*In the ''[[Super Mario 3D All-Stars]]'' version of ''Super Mario Sunshine'', the mirrors in the bathrooms of certain room doors in the level have glitchy reflections.<ref>https://twitter.com/ZephyrStarbyt/status/1328537056893562881</ref>{{dead link}} Also, mirrors such as one in Hotel Delfino,<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
*In the ''[[Super Mario 3D All-Stars]]'' version of ''Super Mario Sunshine'', the mirrors in the bathrooms of certain room doors in the level have glitchy reflections.<ref>https://twitter.com/ZephyrStarbyt/status/1328537056893562881</ref>{{dead link}} Also, mirrors such as one in Hotel Delfino,<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.


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