Editing List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content
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Within the files for ''Super Smash Bros. for Wii U'' are unused animations for [[Petey Piranha]], possibly indicating that he was going to be a stage boss.<ref>PushDustIn (February 5, 2017). [http://sourcegaming.info/2017/02/05/unused-petey-piranha-animations-found-in-smash-for-wii-u/ Unused Petey Piranha Animations Found in Smash for Wii U]. Source Gaming. Retrieved February 5, 2017.</ref> | Within the files for ''Super Smash Bros. for Wii U'' are unused animations for [[Petey Piranha]], possibly indicating that he was going to be a stage boss.<ref>PushDustIn (February 5, 2017). [http://sourcegaming.info/2017/02/05/unused-petey-piranha-animations-found-in-smash-for-wii-u/ Unused Petey Piranha Animations Found in Smash for Wii U]. Source Gaming. Retrieved February 5, 2017.</ref> | ||
A number of leftover [[ | A number of leftover [[Glide|gliding]] animations from ''Super Smash Bros. Brawl'' can be found in the files for [[Pit (character)|Pit]], [[Dark Pit]], and [[Meta Knight]]. [[Charizard]] (the other character from ''Brawl'' that could glide), however, has no such animations.<ref name="animations">crashandcortex (February 13, 2017). [https://www.youtube.com/watch?v=rG1cX-qp3UQ UNUSED Playable Character Animations in Super Smash Bros. for Wii U]. YouTube. Retrieved February 14, 2017.</ref> | ||
Several unused attack animations can also be found in the game's files. Rosalina has an unused down smash attack animation named "AttackS42".<ref name="animations"/> [[Roy (Fire Emblem)|Roy]] has a second neutral attack animation (named "Attack12" internally), which is identical to Marth and Lucina's animations, indicating that it was directly copied from them during Roy's development.<ref name="animations"/> [[Giga Mac]] has animations for using the [[Straight Lunge|KO Uppercut]], which he cannot perform as the Power Meter disappears when [[Little Mac]] uses his [[Final Smash]].<ref name="animations"/> King Dedede has a pair of animations for when his Final Smash [[Dedede Burst]] misses, which do not play during gameplay.<ref name="animations"/> [[Diddy Kong]] has a pair of laughing animations tied to his [[Banana Peel (move)|Banana Peel]] move, which were also unused in ''Super Smash Bros. Brawl''.<ref name="animations"/> Within the files for [[Zero Suit Samus]]' plasma whip is her original side smash attack from ''Brawl''.<ref name="animations"/> [[Olimar]] also has leftover animations for [[Pikmin Chain]], his up special attack from the previous game.<ref name="animations"/> | Several unused attack animations can also be found in the game's files. Rosalina has an unused down smash attack animation named "AttackS42".<ref name="animations"/> [[Roy (Fire Emblem)|Roy]] has a second neutral attack animation (named "Attack12" internally), which is identical to Marth and Lucina's animations, indicating that it was directly copied from them during Roy's development.<ref name="animations"/> [[Giga Mac]] has animations for using the [[Straight Lunge|KO Uppercut]], which he cannot perform as the Power Meter disappears when [[Little Mac]] uses his [[Final Smash]].<ref name="animations"/> King Dedede has a pair of animations for when his Final Smash [[Dedede Burst]] misses, which do not play during gameplay.<ref name="animations"/> [[Diddy Kong]] has a pair of laughing animations tied to his [[Banana Peel (move)|Banana Peel]] move, which were also unused in ''Super Smash Bros. Brawl''.<ref name="animations"/> Within the files for [[Zero Suit Samus]]' plasma whip is her original side smash attack from ''Brawl''.<ref name="animations"/> [[Olimar]] also has leftover animations for [[Pikmin Chain]], his up special attack from the previous game.<ref name="animations"/> |