Editing LodgeNet

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|image=[[File:Guhhopfsqbq21.jpg|250px]]
|image=[[File:Guhhopfsqbq21.jpg|250px]]
|release={{release|USA|1993<ref>https://web.archive.org/web/19990224153940/http://www.lodgenet.com/lne/corporat/releases/980616.html. ''Internet Archive''. Retrieved May 29, 2022.</ref>}}
|release={{release|USA|1993<ref>https://web.archive.org/web/19990224153940/http://www.lodgenet.com/lne/corporat/releases/980616.html. ''Internet Archive''. Retrieved May 29, 2022.</ref>}}
|discontinued={{release|USA|2013<ref>Nintendrew (August 15, 2018). [https://youtu.be/HK_EPiRkFew?t=98 LodgeNet Game Controllers - Nintendo's Hotel Rental Service! | Nintendrew]. ''YouTube''. Retrieved May 29, 2022.</ref>}}
|discontinued={{release|USA|2013<ref>https://youtu.be/HK_EPiRkFew?t=98</ref>}}
}}
}}
'''LodgeNet''' was a hotel game streaming service for the [[Super Nintendo Entertainment System|SNES]], [[Nintendo 64]], and [[Nintendo GameCube]]. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks.<ref name="US 5581270 A">Nintendo of America, Inc. (December 3, 1996). [http://www.google.com/patents/US5581270 Hotel-based video game and communication system]. ''Google Patents''. Retrieved August 7, 2023.</ref> The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.<ref name="LodgeNet history">[http://www.referenceforbusiness.com/history2/34/LodgeNet-Entertainment-Corporation.html LodgeNet Entertainment Corporation - Company Profile, Information, Business Description, History, Background Information on LodgeNet Entertainment Corporation]. Retrieved August 7, 2023.</ref> By April 1996, LodgeNet reported that its partnership with [[Nintendo]] to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.<ref name="LodgeNet history"/> Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES equipped guest room installations on June 16, 1998.<ref name="LodgeNet Nintendo 10-year">LodgeNet Entertainment Corporation (June 16, 1998). [https://web.archive.org/web/20160304023849/http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html LodgeNet, Nintendo Sign N64 Agreement]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html the original]. Retrieved August 7, 2023.</ref> According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry."<ref name="LodgeNet Nintendo 1998">LodgeNet Entertainment Corporation (September 3, 1998). [https://web.archive.org/web/20160304060453/http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html the original]. Retrieved August 7, 2023.</ref> LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,<ref name="LodgeNet Nintendo 1998"/> and it reported sales of more than 54 million minutes of Nintendo-based gameplay.<ref name="LodgeNet N64"/>
'''LodgeNet''' was a hotel game streaming service for the [[Super Nintendo Entertainment System|SNES]], [[Nintendo 64]], and [[Nintendo GameCube]]. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks.<ref name="US 5581270 A">Nintendo of America, Inc. (December 3, 1996). [http://www.google.com/patents/US5581270 Hotel-based video game and communication system]. ''Google Patents''. Retrieved August 7, 2023.</ref> The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.<ref name="LodgeNet history">[http://www.referenceforbusiness.com/history2/34/LodgeNet-Entertainment-Corporation.html LodgeNet Entertainment Corporation - Company Profile, Information, Business Description, History, Background Information on LodgeNet Entertainment Corporation]. Retrieved August 7, 2023.</ref> By April 1996, LodgeNet reported that its partnership with [[Nintendo]] to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.<ref name="LodgeNet history"/> Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES equipped guest room installations on June 16, 1998.<ref name="LodgeNet Nintendo 10-year">LodgeNet Entertainment Corporation (June 16, 1998). [https://web.archive.org/web/20160304023849/http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html LodgeNet, Nintendo Sign N64 Agreement]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html the original]. Retrieved August 7, 2023.</ref> According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry."<ref name="LodgeNet Nintendo 1998">LodgeNet Entertainment Corporation (September 3, 1998). [https://web.archive.org/web/20160304060453/http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html the original]. Retrieved August 7, 2023.</ref> LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,<ref name="LodgeNet Nintendo 1998"/> and it reported sales of more than 54 million minutes of Nintendo-based gameplay.<ref name="LodgeNet N64"/>

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