Editing Mario Party Fushigi no Korokoro Catcher

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Up to 16 players can use one ''Mario Party Fushigi no Korokoro Catcher'' machine simultaneously. However, each will be playing a separate game.  
Up to 16 players can use one ''Mario Party Fushigi no Korokoro Catcher'' machine simultaneously. However, each will be playing a separate game.  


The boards in this game are based on the boards in ''Mario Party 8''. However, each has been redesigned and is now entirely linear. Boards are limited to [[Blue Space|Blue]], [[Red Space|Red]], [[Duel Space|VS]], [[Lucky Space|Lucky]], [[Event Space|Event]], and [[Star Space|Star]] spaces. Red and Blue spaces have been repurposed. Rather than changing the player's coin total, they have no effect on gameplay at all. The difference between the two is that one of three types of blocks will sometimes hover above blue spaces. Should the player stop on a space with a block, they will automatically break it and one of seven events can begin.
The boards in this game are based on the boards in ''Mario Party 8''. However, each has been redesigned and is now entirely linear. Boards are limited to [[Blue Space|Blue]], [[Red Space|Red]], [[Duel Space|VS]], [[Lucky Space|Lucky]], [[? Space|Event]], and [[Star Space|Star]] spaces. Red and Blue spaces have been repurposed. Rather than changing the player's coin total, they have no effect on gameplay at all. The difference between the two is that one of three types of blocks will sometimes hover above blue spaces. Should the player stop on a space with a block, they will automatically break it and one of seven events can begin.


Players must insert tokens to fill the "dice stock", which is drained each time the player moves. Players can also overfill the dice stock to gain higher level dice.  
Players must insert tokens to fill the "dice stock", which is drained each time the player moves. Players can also overfill the dice stock to gain higher level dice.  

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