Editing Masahiro Sakurai
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{{quote|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}} | {{quote|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}} | ||
'''{{wp|Masahiro Sakurai}}''' (in Japanese: 桜井 政博) is a Japanese video game director, game designer, and songwriter. He is best known for the creation of [[HAL Laboratory]] | '''{{wp|Masahiro Sakurai}}''' (in Japanese: 桜井 政博) is a Japanese video game director, game designer, and songwriter. He is best known for the creation of [[HAL Laboratory]]’s ''[[wikirby:Kirby (series)|Kirby]]'' and ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series and for the revival of the ''[[Kid Icarus]]'' series. [[Nintendo]]'s HAL Laboratory hired Sakurai when he was twenty years old in 1991.<ref name="Nsider">[http://www.n-sider.com/personnelview.php?personnelid=982 N-Sider Media: Masahiro Sakurai Personnel Profile]. Accessed 1-23-08.</ref> In 2003, he left HAL Laboratory to pursue a career in freelance game design. | ||
==Original employment by Nintendo== | ==Original employment by Nintendo== | ||
In 1991, Sakurai was hired by HAL Laboratory. A year later, he created and directed his first game, ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', a game that is considered to be Sakurai's breakthrough, using his character [[Kirby]] as the protagonist.<ref name="Nsider"/> Eventually, he and [[Satoru Iwata]], who was still an employee of HAL at the time, worked together to create the original ''[[Super Smash Bros.]]'' game, using Nintendo characters. After the success of this game, Sakurai was asked to develop its sequel, ''[[Super Smash Bros. Melee]]''.<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page1.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 1]. Accessed 1-23-08.</ref> | |||
After completing this game and ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'', Sakurai left Nintendo on August 5, 2003, later citing Nintendo's desire for sequels as the reason for his departure. He had grown tired of being asked to create the next ''Kirby'' or ''Super Smash Bros.'' game and longed to have more creative freedom. He later coined the term, "sequelization" to describe the problem he saw not only within Nintendo, but throughout the video game industry.<ref name="Nindori">[http://www.nindori.com/ Nintendo Dream] August 26, 2003.</ref> Despite his reasons for departing, he still continues to direct the ''Super Smash Bros.'' series. | After completing this game and ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'', Sakurai left Nintendo on August 5, 2003, later citing Nintendo's desire for sequels as the reason for his departure. He had grown tired of being asked to create the next ''Kirby'' or ''Super Smash Bros.'' game and longed to have more creative freedom. He later coined the term, "sequelization" to describe the problem he saw not only within Nintendo, but throughout the video game industry.<ref name="Nindori">[http://www.nindori.com/ Nintendo Dream] August 26, 2003.</ref> Despite his reasons for departing, he still continues to direct the ''Super Smash Bros.'' series. |