Editing Mushroom Kingdom U
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The match starts off on a stage based on [[Acorn Plains]] with [[Stretch Block]]s. At certain points during a match, however, [[Kamek]] will appear and change the layout of the stage, in a manner similar to his role in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games. The stage variations that randomly appear after the initial layout are based on [[Rock-Candy Mines]], [[Meringue Clouds]], and the [[Tower]] levels ([[Slide Lift Tower]] in particular). | The match starts off on a stage based on [[Acorn Plains]] with [[Stretch Block]]s. At certain points during a match, however, [[Kamek]] will appear and change the layout of the stage, in a manner similar to his role in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games. The stage variations that randomly appear after the initial layout are based on [[Rock-Candy Mines]], [[Meringue Clouds]], and the [[Tower]] levels ([[Slide Lift Tower]] in particular). | ||
In the Rock-Candy Mines variation, characters fight on a wide [[Wobble Rock]]. In the Meringue Clouds variation, the match is set in an area similar to the [[Bouncy Cloud Boomerangs]] level. In the Tower variation, the stage takes place on a [[Slide Lift]]. Occasionally, in all stage layout variants, [[Water Geyser]]s (sometimes with [[Big Urchin]]s floating on top), falling [[ | In the Rock-Candy Mines variation, characters fight on a wide [[Wobble Rock]]. In the Meringue Clouds variation, the match is set in an area similar to the [[Bouncy Cloud Boomerangs]] level. In the Tower variation, the stage takes place on a [[Slide Lift]]. Occasionally, in all stage layout variants, [[Water Geyser]]s (sometimes with [[Big Urchin]]s floating on top), falling [[Icicle]]s, and the beanstalk from the [[Skyward Stalk]] level spawning extra platforms may appear. | ||
[[Nabbit]] occasionally appears in the stage, and he can stuff fighters into his bag and attempt to retreat to KO the player. Once captured, fighters can struggle to escape, but the higher percentage they have, the more difficult it is to escape. Fighters can also directly attack him and send him flying. Nabbit can be defeated as well, and he respawns after a set amount of time. | [[Nabbit]] occasionally appears in the stage, and he can stuff fighters into his bag and attempt to retreat to KO the player. Once captured, fighters can struggle to escape, but the higher percentage they have, the more difficult it is to escape. Fighters can also directly attack him and send him flying. Nabbit can be defeated as well, and he respawns after a set amount of time. |