Editing P-Meter
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In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'' version]] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance version]] of ''Super Mario Bros. 3'', instead of its original black-and-white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter stays full if Mario keeps running, even in Raccoon or Tanooki form, meaning that Mario can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario is not in either of those forms. It can be halved by the [[Sugu ni mantan! Power Meter!!|cyan switch card]], and [[Power Meter Block]]s make it charge faster. | In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'' version]] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance version]] of ''Super Mario Bros. 3'', instead of its original black-and-white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter stays full if Mario keeps running, even in Raccoon or Tanooki form, meaning that Mario can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario is not in either of those forms. It can be halved by the [[Sugu ni mantan! Power Meter!!|cyan switch card]], and [[Power Meter Block]]s make it charge faster. | ||
The P-Meter returns in ''[[New Super Mario Bros. 2]]'', appearing only when Mario is Raccoon Mario (or [[White Raccoon Mario]]), with a few visual changes. The "P" icon is replaced by a red-outlined P-Wing icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in ''Super Mario Bros. 3'', where the meter looks full until Mario stops flying. Aesthetics aside, the P-Meter works as it did in ''Super Mario Advance 4'', though the White Raccoon form makes it charge faster. | The P-Meter returns in ''[[New Super Mario Bros. 2]]'', appearing only when Mario is Raccoon Mario (or [[White Raccoon Mario]]), with a few visual changes. The "P" icon is replaced by a red-outlined [[P-Wing]] icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in ''Super Mario Bros. 3'', where the meter looks full until Mario stops flying. Aesthetics aside, the P-Meter works as it did in ''Super Mario Advance 4'', though the White Raccoon form makes it charge faster. | ||
The P-Meter returns in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', but it appears only in the ''Super Mario Bros. 3'' style, working as it did in that game. In the version 3.0.0 update of ''Super Mario Maker 2'', if [[Frog Mario]] is holding an object, he has the ability to run on [[water]] if the P-Meter is full. | The P-Meter returns in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', but it appears only in the ''Super Mario Bros. 3'' style, working as it did in that game. In the version 3.0.0 update of ''Super Mario Maker 2'', if [[Frog Mario]] is holding an object, he has the ability to run on [[water]] if the P-Meter is full. |