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'''Phantamanta''', originally known as the '''[[Manta]]''',<ref>{{cite|author=Loe, Casey|title=''Super Mario Sunshine'' Perfect Guide|page=78|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1931886091}}</ref><ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=92|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=21|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is a [[List of bosses|boss]] who appears in the [[The Manta Storm|first episode]] of [[Sirena Beach]] in ''[[Super Mario Sunshine]]''. It is the cause of [[Hotel Delfino]]'s disappearance. It is a pale salmon-colored silhouette of a manta ray. When [[Mario]] sprays it with [[water]] from [[F.L.U.D.D.|FLUDD]] or attacks it with [[Water Barrel]]s, it splits into smaller versions of itself, also referred to as '''Manta rays'''.<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=116|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> It possesses the uncanny ability to project itself over any surface of varying elevations instantaneously, much like a shadow. Its name is a pun on "phantom" and "manta."
'''Phantamanta''', originally known as the '''[[Manta]]''',<ref>{{cite|author=Loe, Casey|title=''Super Mario Sunshine'' Perfect Guide|page=78|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1931886091}}</ref><ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=92|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=21|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is a [[List of bosses|boss]] who appears in the [[The Manta Storm|first episode]] of [[Sirena Beach]] in ''[[Super Mario Sunshine]]''. It is the cause of [[Hotel Delfino]]'s disappearance. It is a pale salmon-colored silhouette of a manta ray. When [[Mario]] sprays it with [[water]] from [[F.L.U.D.D.|FLUDD]] or attacks it with [[Water Barrel]]s, it splits into smaller versions of itself, also referred to as '''Manta rays'''.<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=116|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> It possesses the uncanny ability to project itself over any surface of varying elevations instantaneously, much like a shadow. Its name is a pun on "phantom" and "manta."


In its episode, The Manta Storm, before the Manta arrives, the [[electric goop]] that it leaves behind before Mario arrives is in the shape of the Manta itself. When battled, as the Manta moves, it leaves a trail of electric goop. The Manta cannot reach Mario if he is under one of the two huts or under a coconut tree, which is foreshadowed by a [[Pianta]] in one of the huts if Mario speaks to her before the battle. If the Manta is still in its largest form, it can still hurt Mario under the huts or trees. In addition, if Mario stands in the water, the Manta can still reach him, but it cannot produce [[goop]] with a shock. Upon contact with FLUDD's water, the Manta first divides into two. Each of those Mantas can divide into three more. Each of those can divide into four more Mantas. Lastly, each of those can further divide into four more Mantas, making a total of 96 Mantas to defeat. When all of the Mantas have fully divided, they turn pink, become irate, and start swarming towards Mario; until this point, the smallest Mantas do not pursue him, but all the larger ones do. Once the last one is vanquished, Hotel Delfino is restored, revealing a [[Shine Sprite]] for Mario to collect.
In its episode, The Manta Storm, before the Manta arrives, the [[electric goop]] that the Manta leaves behind before Mario arrives is in the shape of the Manta itself. When battled, as the Manta moves, it leaves a trail of electric goop. The Manta cannot reach Mario if he is under one of the two huts or under a coconut tree, which is foreshadowed by a [[Pianta]] in one of the huts if Mario speaks to her before the battle. If the Manta is still in its largest form, it can still hurt Mario under the huts or trees. In addition, if Mario stands in the water, the Manta can still reach him, but it cannot produce [[goop]] with a shock. Upon contact with FLUDD's water, the Manta first divides into two. Each of those Mantas can divide into three more. Each of those can divide into four more Mantas. Lastly, each of those can further divide into four more Mantas, making a total of 96 Mantas to defeat. When all of the Mantas have fully divided, they turn pink, become irate, and start swarming towards Mario; until this point, the smallest Mantas do not pursue him, but all the larger ones do. Once the last one is vanquished, Hotel Delfino is restored, revealing a [[Shine Sprite]] for Mario to collect.


In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', one of the default names on the scoreboards is Phantamanta.{{br|left}}
In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', one of the default names on the scoreboards is Phantamanta.{{br|left}}

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