Editing Pinwheel (Super Mario RPG)

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'''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}.
'''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}.


Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 87. "''Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.''"</ref>
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town effects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 87. "''Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.''"</ref>


Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]].
Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]].

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