Editing Punch Ball Mario Bros.

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The title screen music is the opening melody from the 19th-century American song {{wp|Dixie (song)|Dixie}}.
The title screen music is the opening melody from the 19th-century American song {{wp|Dixie (song)|Dixie}}.
==Story==
==Story==
The story page in the instruction manual explains that while humanity has evolved throughout the ages, mastering fire and developing advanced technology, some people such as [[Mario]] and [[Luigi]] are primitive men who do not know of modern society and must use "stone balls" and their jumping abilities to defend themselves from outsiders.
The story page in the instruction manual explains that while humanity has evolved throughout the ages, mastering fire and developing advanced technology, some people such as [[Mario]] and [[Luigi]] are primitive men who do not know of modern society and must use "stone balls" and their jumping abilities to defend themselves from outsiders.


'''The story, from the instruction booklet:'''
'''The story, from the instruction booklet:'''
<blockquote> いつの頃だろうか、人類が道具を持つようになったのは……。初めは動物
<blockquote> いつの頃だろうか、人類が道具を持つようになったのは……。初めは動物
の骨、石のかけらを利用した単純なものであった。人類は英知をふるい、道
の骨、石のかけらを利用した単純なものであった。人類は英知をふるい、道
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There are two difficulty modes, A and B, but the latter is only slightly harder than A.
There are two difficulty modes, A and B, but the latter is only slightly harder than A.


Like in the original, [[Mario]] and [[Luigi]] are playable. Unlike the original, the [[floor (Mario Bros.)|floor]] level design is almost the exact opposite of the original ''Mario Bros.'' For instance, the first floor (above the ground) in the original extends from the edges, with a gap in the middle. In this game, the floor is in the middle, with gaps around the edges. The pipe at the bottom where enemies exit is essentially a [[pit]]. Footholds are sturdier and do not trip the enemy if hit from underneath like the first ''Mario Bros.'' - either the Punch Ball or the [[POW Block|POW]] must be used to achieve this. The button for throwing the Punch Ball is the same as [[jump]]ing, so the brothers must remain still to throw the Punch Ball rather than jump. Once thrown, the Punch Ball stays on the ground until collected by one of the plumbers. The POW can be used thrice per phase. If a brother loses a life, he will respawn on a temporary floor above the POW with Mario slightly to the left and Luigi to the right. This is also the same spot where the Punch Ball respawns if it falls into the bottom pipe.
Like in the original, [[Mario]] and [[Luigi]] are playable. Unlike the original, the floor-level design is almost the exact opposite of the original ''Mario Bros.'' For instance, the first platform (above the floor) in the original extends from the edges, with a gap in the middle. In this game, the platform is in the middle, with gaps around the edges. The pipe at the bottom where enemies exit is essentially a [[pit]]. Footholds are sturdier and do not trip the enemy if hit from underneath like the first ''Mario Bros.'' - either the Punch Ball or the [[POW Block|POW]] must be used to achieve this. The button for throwing the Punch Ball is the same as [[jump]]ing, so the brothers must remain still to throw the Punch Ball rather than jump. Once thrown, the Punch Ball stays on the ground until collected by one of the plumbers. The POW can be used thrice per phase. If a brother loses a life, he will respawn on a temporary platform above the POW with Mario slightly to the left and Luigi to the right. This is also the same spot where the Punch Ball respawns if it falls into the bottom pipe.


As the game progresses, the stage design becomes more difficult with moving floors, frozen floors, and frozen moving floors. Some phases are bonus stages where Mario has to grab 10 [[coin]]s before the time runs out. If there are two players, it is a competition to get the most coins.
As the game progresses, the stage design becomes more difficult with moving platforms, frozen platforms, and frozen moving platforms. Some phases are bonus stages where Mario has to grab 10 [[coin]]s before the time runs out. If there are two players, it is a competition to get the most coins.


==Enemies==
==Enemies==
Like the original game, target enemies must be flipped over and kicked to be defeated. The only method to flip them over is with the Punch Ball or the POW. In this game, enemies only have two forms with them turning into their fast form if they right themselves up or become the last enemy on screen. After an enemy is defeated, a coin will appear on the top floor. However, only one coin can exist at a time.
Like the original game, target enemies must be flipped over and kicked to be defeated. The only method to flip them over is with the Punch Ball or the POW. In this game, enemies only have two forms with them turning into their fast form if they right themselves up or become the last enemy on screen. After an enemy is defeated, a coin will appear on the top platform. However, only one coin can exist at a time.
 
*[[Shellcreeper]] - acts like in the original game, its second form is red. They debut in Phase 1.
*[[Shellcreeper]] - acts like in the original game, its second form is red. They debut in Phase 1.
*[[Sidestepper]] - acts identically to Shellcreepers, its second form is green with an angry face. They're introduced in Phase 4.
*[[Sidestepper]] - acts identically to Shellcreepers, its second form is green with an angry face. They're introduced in Phase 4.
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==Sources==
==Sources==
*[https://wayback.archive.org/web/20110710215536/http://andre.facadecomputer.com/saw/pc88.html Strange and Wonderful NEC PC-8801 Games]
*[http://wayback.archive.org/web/20110710215536/http://andre.facadecomputer.com/saw/pc88.html Strange and Wonderful NEC PC-8801 Games]
*[https://www.uvlist.net/game-159776-Punch+Ball+Mario+Bros Universal Video Games List]
*[http://www.uvlist.net/game-159776-Punch+Ball+Mario+Bros Universal Video Games List]


==References==
==References==

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