Editing Sinking the Airships

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The player starts on an [[Airship]] with several [[Octoomba|Electrogoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three Airships and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.
The player starts on an [[Airship]] with several [[Octoomba|Electrogoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three Airships and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.


Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.
Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship three more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.


==Enemies==
==Enemies==

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