Land of Spikes: Difference between revisions

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|after=[[Switch Ghost House|>>]]
|after=[[Switch Ghost House|>>]]
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'''Land of Spikes''' is the first level of World 6 in ''[[Super Mario Run]]''.
'''Land of Spikes''' (or '''World 6-1''') is the first level of [[World 6 (Super Mario Run)|World 6]] and the twenty-first level overall in ''[[Super Mario Run]]''.


==Layouts==
==Layouts==
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|JapR=Gabon no Sumika
|JapR=Gabon no Sumika
|JapM=Spike Residence
|JapM=Spike Residence
|SpaA=Territorio punzón
|SpaAM=
|SpaE=Territorio hostil entre Spikes
|SpaEM=
|Fra=Au pays des Spikes
|FraM=
|Dut=Land van de Spikes
|DutM=
|Ger=Spike-Spieꞵrutenlauf
|GerM=
|Ita=Nel paese degli Spunzi
|ItaM=
|Por=Terra do Espigão
|PorM=Spike's land
|Rus=Спасение от спайков
|RusR=Spaseniye ot spaykov
|RusM=
|Kor=
|KorR=
|KorM=
|Chi=加邦的居所
|Chi=加邦的居所
|ChiR=Jiābāng de jūsuǒ
|ChiR=Jiābāng de jūsuǒ

Revision as of 02:17, June 6, 2017

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Template:Levelbox Land of Spikes (or World 6-1) is the first level of World 6 and the twenty-first level overall in Super Mario Run.

Layouts

Pink Coins

The level begins with many semi-solid platforms, along with some Spikes. Not long after the beginning, the player must use a back arrow block to reach a row of ? Blocks with a Spike on it, then jump onto a platform to obtain the first Pink Coin. Not too long after, the player will reach a "staircase" with three Spikes, and must reach the third consecutive Spike to obtain the second Pink Coin. After dropping down, the player will encounter a few more Spikes before reaching a cannon and being fired out just above a Spike, collecting the third Pink Coin in the process. Immediately after, the player must jump onto another semi-solid platform to get the fourth Pink Coin. After approaching a Pause Block, the player will reach a Red Ring, and must collect all Red Coins to obtain a Super Star, then enter another cannon to fire and collect the fifth and final Pink Coin. After several more Spikes, the Goal Pole appears.

Purple Coins

The level begins with many semi-solid platforms, along with some Spikes. Not long after the beginning, the player must use a back arrow block to reach a row of ? Blocks with a Spike on it, then jump onto a platform with more back arrow blocks, then jump again and wall jump to obtain the first Purple Coin. Not too long after, the player will reach a "staircase" with three Spikes, and must reach the third consecutive platform and jump to obtain the second Purple Coin. After dropping down, the player will encounter a few more Spikes before reaching a cannon and being fired out just below a Spike, collecting the third Purple Coin in the process. Afterwards, the player must stick to the higher path, and jump past some Spikes to reach the fourth Purple Coin. Immediately after, the player will reach a Red Ring, and must collect all Red Coins to obtain a Super Star, then jump past a cannon and reach the top platform. They must then jump from that platform to obtain the fifth and final Purple Coin. After several more Spikes, the Goal Pole appears.

Black Coins

The level begins with many semi-solid platforms, along with some Spikes. Not long after the beginning, the player must hit a Brick Block just below a Spike to reveal an ! Switch, then use a back arrow block to reach the row of Brick Blocks with the ! Switch on it to activate it, then jump onto a platform with more back arrow blocks, then jump again and wall jump to obtain the first Black Coin. Not too long after, the player will reach a "staircase" with three Spikes, and must pass the second consecutive Spike and make their way through the alcove to obtain the second Black Coin. After passing the area, the player will encounter a few more Spikes before reaching a cannon and being fired out just above the topmost Spike, collecting the third Black Coin in the process. Afterwards, the player must stick to the higher path, and jump past some Spikes to reach a Red Ring, collecting all of the Red Coins via a trampoline to obtain a Super Star, plowing through the topmost Spike and collecting the fourth Black Coin immediately after. The player must then enter another cannon to fire and plow through another Spike, collecting the fifth and final Black Coin. After several more Spikes, the Goal Pole appears.

Enemies

Names in other languages

Language Name Meaning
Japanese ガボンのすみか
Gabon no Sumika
Spike Residence

Chinese 加邦的居所
Jiābāng de jūsuǒ
Spike Residence

Dutch Land van de Spikes
 
German Spike-Spieꞵrutenlauf
 
Italian Nel paese degli Spunzi
 
Portuguese Terra do Espigão
Spike's land
Russian Спасение от спайков
Spaseniye ot spaykov
 

Spanish (NOA) Territorio punzón
 
Spanish (NOE) Territorio hostil entre Spikes
 

Template:SMR Levels