Doggy Door: Difference between revisions

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{{minigame-infobox
{{minigame-infobox
|image=[[File:Doggy_Door.png|250px]]<br>[[File:DoggyDoor WarioWareGold.png|250px]]
|image=[[File:Doggy_Door.png|250px]]<br>''WarioWare: Twisted!''[[File:DoggyDoor WarioWareGold.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Twisted!]]<br>''[[WarioWare Gold]]
|appeared_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[Mona]] (''Twisted!'')<br>[[Ashley and Red]] (''Gold'')
|type=[[Mona]] (''Twisted!'')<br>[[Ashley and Red]] (''Gold'')
|info=''"Don't get squished, Spot!"'' (''Twisted!'')<br>''"This legendary horse flies the skies. Just don't let him get hit by parts of his spaceship. That would be bad."'' (''Gold'')
|info=''"Don't get squished, Spot!"'' (''Twisted!'')<br>''"This legendary horse flies the skies. Just don't let him get hit by parts of his spaceship. That would be bad."'' (''Gold'')
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*In ''WarioWare: Twisted!'', an extended version of the microgame's theme is used in the cutscenes of [[Orbulon]], the endings of [[Dribble and Spitz]] and [[Wario-Man]] and the [[Love Tester (souvenir)|Love Tester]].
*In ''WarioWare: Twisted!'', an extended version of the microgame's theme is used in the cutscenes of [[Orbulon]], the endings of [[Dribble and Spitz]] and [[Wario-Man]] and the [[Love Tester (souvenir)|Love Tester]].
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WWG Microgames}}
[[Category:WarioWare: Twisted! Microgames]]
[[Category:WarioWare: Twisted! Microgames]]
[[Category:WarioWare Gold Microgames]]
[[Category:WarioWare Gold Microgames]]

Revision as of 23:39, August 23, 2018

Template:Minigame-infobox Doggy Door is one of Mona's microgames in WarioWare: Twisted! It later appears in WarioWare Gold as one of Ashley and Red's microgames.

Gameplay

The purpose of the game is to move the dog so that it passes through openings of the satellite in order to avoid getting hit by the satellite. If the dog gets hit, the game is lost. WarioWare Gold replaces the dog with a horse.

  • 1st level difficulty: The openings are evenly spaced out, and the satellite rotates slowly.
  • 2nd level difficulty: Either the satellite rotates much faster, or it rotates at the same speed as Level 1 but one of the openings is moved higher up. If the player tries to go through it, they will lose.
  • 3rd level difficulty: The openings are thinner and move as fast as in Level 2.

Trivia

Template:WarioWare: Twisted! Microgames Template:WWG Microgames