Sleepy Time: Difference between revisions

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'''Sleepy Time''' is a status-changing attack used by [[Princess Toadstool]] in ''[[Super Mario  RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting all of the cluster of enemies to sleep instead of merely one enemy. Sleeping enemies won't attack and they're disabled at attacking [[Mario]]'s party through the battle. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[FP]] to use it.
'''Sleepy Time''' is a status-changing attack used by [[Princess Toadstool]] in ''[[Super Mario  RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting all of the cluster of enemies to sleep instead of merely one enemy. Sleeping enemies won't attack and they're disabled at attacking [[Mario]]'s party through the battle. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[FP]] to use it.


[[Category: Special Moves]]
== Foreign Names ==
[[Category: Super Mario RPG Moves]]
{{foreignname|
|Jap=ねむれよいこよ<br>''Namureyoikoyo''
|JapM=Namureyoikoyo
}}
 
[[Category:Special Moves]]
[[Category:Super Mario RPG Moves]]

Revision as of 10:33, January 12, 2009

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Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool lets a sheep fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting all of the cluster of enemies to sleep instead of merely one enemy. Sleeping enemies won't attack and they're disabled at attacking Mario's party through the battle. Toadstool learns this move at the level eleven, and needs four FP to use it.

Foreign Names

Template:Foreignname