Editing Spiny Shell (blue)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
====''Mario Kart: Super Circuit''==== | ====''Mario Kart: Super Circuit''==== | ||
[[File:MKSC BlueShell.jpg|thumb|upright=0.5|Artwork from ''Mario Kart: Super Circuit'']] | [[File:MKSC BlueShell.jpg|thumb|upright=0.5|Artwork from ''Mario Kart: Super Circuit'']] | ||
The item serves the same function in ''[[Mario Kart: Super Circuit]]'', although the shell has a darker blue color. Like before, it makes a distinct siren sound when traveling. Like the Red Shells in the game, it can be dropped behind the player and activates only if the kart in the first position passes directly by it. The Spiny Shell is also easier to avoid; if the player jumps over an abyss or over a previous section in the track, like the jump in [[SNES Mario Circuit 2|Mario Circuit 2]], the shell falls in the abyss or crashes into the wall. It is also possible to outrun it if the player maintains top speed a certain amount of time | The item serves the same function in ''[[Mario Kart: Super Circuit]]'', although the shell has a darker blue color. Like before, it makes a distinct siren sound when traveling. Like the Red Shells in the game, it can be dropped behind the player and activates only if the kart in the first position passes directly by it. The Spiny Shell is also easier to avoid; if the player jumps over an abyss or over a previous section in the track, like the jump in [[SNES Mario Circuit 2|Mario Circuit 2]], the shell falls in the abyss or crashes into the wall. It is also possible to outrun it if the player maintains top speed a certain amount of time. | ||
The impact of the Spiny Shell no longer causes the leader to crash and be thrown off. Instead, they spin out and stop on the spot they were hit. This trait is later reused for the [[POW Block]] in ''[[Mario Kart Wii]]'' and for the Spiny Shell in ''[[Mario Kart 8]]''. | The impact of the Spiny Shell no longer causes the leader to crash and be thrown off. Instead, they spin out and stop on the spot they were hit. This trait is later reused for the [[POW Block]] in ''[[Mario Kart Wii]]'' and for the Spiny Shell in ''[[Mario Kart 8]]''. |