Sukōpī
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Sukōpī | |||
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Artwork of a Sukōpī from Perfect Ban Mario Character Daijiten | |||
First appearance | Donkey Kong (1994) | ||
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Sukōpī are arachnid creatures, designed after scorpions, which appear in the Game Boy version of Donkey Kong. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to Snipers. Should Mario come in contact with a Sukōpī, he loses a life. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In Stage 8-6, a lone Sukōpī makes an appearance.
Profiles and statistics[edit]
Perfect Ban Mario Character Daijiten[edit]
スコーピー (JP) / Sukōpī (EN) | ||||||
Original text (Japanese) | Translation | |||||
クリープ族 | Place of origin | Creep clan | ||||
執念深い | Disposition | Spiteful | ||||
GBドンキー | Game appearances | GB Donkey | ||||
壁をつたってくるサソリ 壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。[1] |
Scorpions coming through the wall. The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately. | |||||
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | スコーピー[2][1] Sukōpī |
Diminutive of the English word "scorpion" |