Editing Super Mario Advance

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*In the intro of this game, a portion of the screen is light while the borders are darkened, which remains that way until the characters are positioned above the grass to pick them up, where the darkened parts are brightened. The resolution of the bright portion is the same resolution as the Game Boy, at 160 x 144 pixels.
*In the intro of this game, a portion of the screen is light while the borders are darkened, which remains that way until the characters are positioned above the grass to pick them up, where the darkened parts are brightened. The resolution of the bright portion is the same resolution as the Game Boy, at 160 x 144 pixels.
*This game has several differences from the later games in the ''Super Mario Advance'' series.
*This game has several differences from the later games in the ''Super Mario Advance'' series.
**It is the only game to have an international logo that matches the Japanese logo. In international markets, the other three games reduce ''Super Mario Advance [number]'' to a smaller-sized subtitle and incorporate the titles and logos of their respective originals.
**It is the only game to not feature a prologue cutscene that depicts the story from the game's manual (or its original opening cutscene in the case of ''Super Mario Advance 3'').
**It is the only game to not feature a prologue cutscene that depicts the story from the game's manual (or its original opening cutscene in the case of ''Super Mario Advance 3'').
***This distinction is shared with the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
***This distinction is shared with the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''

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