Editing Super Mario Advance 4: Super Mario Bros. 3

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*The sky in World 6's athletic background is white, rather than purple.
*The sky in World 6's athletic background is white, rather than purple.
Some of the game menus have been changed to compensate for a smaller screen and different button controls.
Some of the game menus have been changed to compensate for a smaller screen and different button controls.
*The status bar is only 16 pixels tall (only showing the current world, and the player's lives, coins, score, and [[card]]s) and is in front of the map on the map screen, but it is replaced by a normal HUD in courses (the [[P-Meter|Power Meter]] and cards stay on the bottom; the cards are shown briefly at the start of each stage, and reappear near the goal).
*The status bar is only one "block" tall (only showing the current world, and the player's lives, coins, score, and [[card]]s) and is in front of the map on the map screen, but it is replaced by a normal HUD in courses (the [[P-Meter|Power Meter]] and cards stay on the bottom; the cards are shown briefly at the start of each stage, and reappear near the goal).
**In both cases, the word "World" is taller (to match the number font), and the "M" & "L" symbols are shorter.
**In both cases, the word "World" is taller (to match the number font), and the "M" & "L" symbols are shorter.
*The item inventory shows all four rows at once, rather than one row at a time.
*The item inventory shows all four rows at once, rather than one row at a time.

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