Editing Super Peach's Castle of Fury

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Super Peach's Castle of Fury uses a variety of attacks throughout the battle. The first is to charge Bowser as he curls up, and push him into the void. Bowser must repeatedly slide a circle over and over until the castle is pushed back. Super Peach's Castle can extend its spikes at Bowser repeatedly, and Bowser must slide the stylus up each time the spikes extend to jump over them. Another attack is when the castle shoots two to four missiles that each must be punched to be destroyed. The castle can create a horde of [[Mechawful]]s that will ram into Bowser. He can deflect this by shooting fireballs at the regular Mechawfuls, which will destroy the big yellow Mechawful behind. If the castle creates a huge wave of Mechawfuls, Bowser can use fire breath on his next turn, which hurts the castle and the Mechawfuls. After every use of fire breath, the castle will overheat and may or may not drop a [[Mushroom]].
Super Peach's Castle of Fury uses a variety of attacks throughout the battle. The first is to charge Bowser as he curls up, and push him into the void. Bowser must repeatedly slide a circle over and over until the castle is pushed back. Super Peach's Castle can extend its spikes at Bowser repeatedly, and Bowser must slide the stylus up each time the spikes extend to jump over them. Another attack is when the castle shoots two to four missiles that each must be punched to be destroyed. The castle can create a horde of [[Mechawful]]s that will ram into Bowser. He can deflect this by shooting fireballs at the regular Mechawfuls, which will destroy the big yellow Mechawful behind. If the castle creates a huge wave of Mechawfuls, Bowser can use fire breath on his next turn, which hurts the castle and the Mechawfuls. After every use of fire breath, the castle will overheat and may or may not drop a [[Mushroom]].


After 2/5 damage has been taken, the castle will activate a shield, making it immune to damage unless Bowser can push it into the black hole. After 3/5 health is depleted, the castle will bring both black holes closer, which leaves less room for error. If pushed into the void, it will also activate a "Boo protocol," which turns it invisible when it is flying out of the void. This forces Bowser to time his punch to be able to hit the castle. Both shield and invisibility last until the final phase of the fight.
After 2/5 damage has been taken, the castle will activate a shield, making it immune to damage unless Bowser can push it into the black hole. After 3/5 health is depleted, the castle will bring both black holes closer, which leaves less room for error. If pushed into the void, it will also activate a "Boo protocol," which turns it invisible when it is flying out of [[The Void]]. This forces Bowser to time his punch to be able to hit the castle. Both shield and invisibility last until the final phase of the fight.


When the castle is at the brink of defeat, it brings both holes extremely close, trapping both Bowser and the castle. Bowser must repeatedly slam into the castle, timing his slams to avoid the spikes, to damage it before he loses too much health to the black hole. After enough slams, the holes disappear, and the castle is destroyed. Bowser can then enter the castle and face [[Dark Fawful]]. If Bowser is defeated by the hole, the hole will disappear with him in it, resulting in a [[Game Over]].
When the castle is at the brink of defeat, it brings both holes extremely close, trapping both Bowser and the castle. Bowser must repeatedly slam into the castle, timing his slams to avoid the spikes, to damage it before he loses too much health to the black hole. After enough slams, the holes disappear, and the castle is destroyed. Bowser can then enter the castle and face [[Dark Fawful]]. If Bowser is defeated by the hole, the hole will disappear with him in it, resulting in a [[Game Over]].

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