Editing Tetris Attack
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title}} | {{italic title}} | ||
{{ | {{Infobox | ||
|image=[[File:TAT.jpg|250px]]<br>SNES box art<br>[[File:TA GameBoyCover.jpg|250px]]<br>Game Boy box art | |image=[[File:TAT.jpg|250px]]<br>SNES box art<br>[[File:TA GameBoyCover.jpg|250px]]<br>Game Boy box art | ||
|developer=[[Intelligent Systems]]<br>[[Nintendo R&D1]] ([[Game Boy]] version) | |developer=[[Intelligent Systems]]<br>[[Nintendo R&D1]] ([[Game Boy]] version) | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''SNES/Game Boy:'''<br>{{released|USA|August 1996|Japan|October 26, 1996 (Game Boy only)|Europe|November 28, 1996|Australia|1996<ref>[http://www.themushroomkingdom.net/games/ta-snes Date info of Tetris Attack (SNES) from TMK], retrieved 4/1/2008</ref>{{better source}}}} '''Satellaview:'''<br>{{released|Japan|November 3, 1996}} '''Virtual Console (3DS):'''<br>{{released|Japan|December 11, 2013}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
Line 12: | Line 12: | ||
|input={{input|snes=1|gb=1|3ds=1}} | |input={{input|snes=1|gb=1|3ds=1}} | ||
}} | }} | ||
'''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] [[Genre#Puzzle|puzzle]] game featuring the [[Yoshi (franchise)|''Yoshi'' franchise]] as a theme by altering graphics and audio of the Japanese game ''[[#Panel de Pon|Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[harddrop:Tetris|Tetris]]'' series, and follow-ups were named ''Puzzle League'' in the west starting with ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]''. | '''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] [[Genre#Puzzle|puzzle]] game featuring the [[Yoshi (franchise)|''Yoshi'' franchise]] as a theme by altering graphics and audio of the Japanese game ''[[#Panel de Pon|Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[harddrop:Tetris|Tetris]]'' series, and follow-ups were named ''Puzzle League'' in the west starting with ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]''. | ||
==Gameplay== | ==Gameplay== | ||
{{multiframe | {{multiframe | ||
Line 27: | Line 28: | ||
==Single-player mode== | ==Single-player mode== | ||
===Endless=== | ===Endless=== | ||
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby | [[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi]] in ''Tetris Attack''.]] | ||
In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play. | In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play. | ||
{{br|left}} | {{br|left}} | ||
Line 44: | Line 45: | ||
===Puzzle=== | ===Puzzle=== | ||
In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode. | In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode. | ||
On a side note, there are some even more difficult puzzles that players can play with if they have the proper password. | |||
===VS | ===VS=== | ||
[[File:TA Shock Panel.png|thumb]] | [[File:TA5.PNG|thumb|left|A screenshot of VS mode.]] | ||
Single player VS | [[File:TA Shock Panel.png|thumb|right]] | ||
Single player VS is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well. | |||
Inside Mt. Wickedness, the players will face off against [[Hookbill the Koopa]] and [[Naval Piranha]] on all the skill levels. On the "Normal" and "Hard" skill levels, Kamek will be the next opponent. And on the "Hard" skill level, the players will face Bowser as the final opponent. | Inside Mt. Wickedness, the players will face off against [[Hookbill the Koopa]] and [[Naval Piranha]] on all the skill levels. On the "Normal" and "Hard" skill levels, Kamek will be the next opponent. And on the "Hard" skill level, the players will face Bowser as the final opponent. | ||
Line 65: | Line 69: | ||
*[[Gargantua Blargg]] | *[[Gargantua Blargg]] | ||
*[[Raphael the Raven|Raphael The Raven]] | *[[Raphael the Raven|Raphael The Raven]] | ||
The following characters can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode. | The following characters can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode. | ||
*[[Bumpty]] (SNES version only) | *[[Bumpty]] (SNES version only) | ||
Line 75: | Line 80: | ||
*[[Kamek]] | *[[Kamek]] | ||
*[[Bowser]] | *[[Bowser]] | ||
Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however. | Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however. | ||
==Secrets== | ==Secrets== | ||
Below are a list of secrets that can be found. None of them stay unlocked, however. | Below are a list of secrets that can be found. None of them stay unlocked, however. | ||
===SNES=== | ===SNES=== | ||
#Upon turning on the SNES, | #Upon turning on the SNES, press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain. | ||
#In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, {{button|L}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level. | #In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, {{button|L}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level. | ||
#Players can use the rival characters in the 2P game modes by doing the following; both players must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters. | #Players can use the rival characters in the 2P game modes by doing the following; both players must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters. | ||
===Super Game Boy=== | ===Super Game Boy=== | ||
[[File:TASGB.PNG|thumb|Default border.]] | [[File:TASGB.PNG|thumb|right|Default border.]] | ||
When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows: | When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows: | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
! | ! | ||
!{{button|Paddown}} | !{{button|Paddown}} | ||
Line 112: | Line 120: | ||
==''Panel de Pon''== | ==''Panel de Pon''== | ||
{{ | {{Infobox | ||
|title=Panel de Pon | |title=Panel de Pon | ||
|image=[[File:PaneldePon SuperFamicomBox.jpg|200px]] | |image=[[File:PaneldePon SuperFamicomBox.jpg|200px]] | ||
Line 118: | Line 126: | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Super Nintendo Entertainment System|Super Famicom]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Nintendo Entertainment System|Super Famicom]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |released='''Super Famicom:'''<br>{{released|Japan|October 27, 1995}} '''Virtual Console (Wii):'''<br>{{released|Japan|November 27, 2007|South Korea|September 30, 2008<ref>http://www.nintendo.co.kr/Wii/wii/vconsol/penullopong/penullopong_01.php</ref>}} '''Virtual Console (Wii U):'''<br>{{released|Japan|May 29, 2013}} '''Virtual Console (New Nintendo 3DS):'''<br>{{released|Japan|August 9, 2016}} '''Nintendo Classic Mini: Super Famicom:'''<br>{{released|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|Japan|May 20, 2020<ref>Nintendo 公式チャンネル (May 14, 2020). [https://youtu.be/ndsH1j5wuAI ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年5月]</nowiki>]. ''YouTube''. Retrieved May 14, 2020.</ref>|USA|May 20, 2020<ref>Nintendo (May 14, 2020). [https://youtu.be/Fq7D2Rpc9jg NES & Super NES - May Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved May 14, 2020.</ref>|Europe|May 20, 2020<ref>@NintendoEurope (May 15, 2020). [https://twitter.com/NintendoEurope/status/1261219840892833792?s=20 ''"More #NES and #SuperNES games will arrive on 20/05 for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved May 15, 2020.</ref>|Australia|May 20, 2020<ref>@NintendoAUNZ (May 20, 2020). [https://twitter.com/NintendoAUNZ/status/1263016678251810822?s=20 ''"More #NES and #SuperNES games have arrived for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved May 20, 2020.</ref>|HK|May 20, 2020|South Korea|May 20, 2020}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|ratings={{ratings|cero=A}} | |ratings={{ratings|cero=A}} | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1| | |media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|nsdl=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1| | |input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|nspro=1|nssnes=1}} | ||
}} | }} | ||
{{multiple image | {{multiple image | ||
Line 133: | Line 141: | ||
|image2=TA Lakitu Stage.png | |image2=TA Lakitu Stage.png | ||
}} | }} | ||
Originally, ''Tetris Attack'' was '''''Panel de Pon''''', released for the [[Super Nintendo Entertainment System|Super Famicom]] on October 27, 1995, starring a young fairy known as Lip. However, the game did not initially release in other countries as-is. For the international releases, [[Nintendo]] changed all the characters to ''[[Yoshi (franchise)|Yoshi]]'' [[List of characters|characters]] and [[List of enemies|enemies]] and renamed it.<ref>[http://themushroomkingdom.net/ta_pdp.shtml Panel de Pon and Tetris Attack Comparison] at The Mushroom Kingdom</ref> | Originally, ''Tetris Attack'' was '''''Panel de Pon''''', released for the [[Super Nintendo Entertainment System|Super Famicom]] on October 27, 1995, starring a young fairy known as Lip. However, the game did not initially release in other countries as-is. For the international releases, [[Nintendo]] changed all the characters to ''[[Yoshi (franchise)|Yoshi]]'' [[List of characters|characters]] and [[List of enemies|enemies]] and renamed it. | ||
Aside from the ''Yoshi'' motif, there were other gameplay changes, such as a password system for the story mode and [[garbage block]]s were not customized for each character, unlike ''Panel de Pon''.<ref>[http://themushroomkingdom.net/ta_pdp.shtml Panel de Pon and Tetris Attack Comparison] at The Mushroom Kingdom</ref> | |||
{{br|left}} | {{br|left}} | ||
=== | ===References in other Nintendo games=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''. | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''. | ||
===Re-releases=== | ===Re-releases=== | ||
The Japanese version of ''Tetris Attack'' was released on the [[Satellaview]] as a ''[[Yoshi (franchise)|Yoshi]]'' title instead of using the ''Tetris'' name license. Like ''Tetris Attack'', there was an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese. The [[Game Boy]] version was also released in Japan as a standard cartridge. | |||
''Panel de Pon'' was released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] on November 27, 2007<ref>http://www.nintendo.co.jp/wii/vc/vc_pa/</ref>, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] on May 29, 2013, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] on August 9, 2016, once again solely in Japan.<ref>http://www.nintendo.co.jp/wiiu/software/vc/ja3j/</ref> It is also one of the 21 games included in the [[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]] exclusive to Japan.<ref>Nintendo. (June 27, 2017). [https://topics.nintendo.co.jp/c/article/74fe7608-5638-11e7-8cda-063b7ac45a6d.html ファミコンに続いて、スーパーファミコンが小さくなって再登場!]. ''Nintendo''. Retrieved July 24, 2017.</ref> It was also released in Japan and for the first time overseas in the Americas, Europe, and Australia for the [[Super Nintendo Entertainment System - Nintendo Switch Online]] application on May 20, 2020. | ''Panel de Pon'' was released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] on November 27, 2007<ref>http://www.nintendo.co.jp/wii/vc/vc_pa/</ref>, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] on May 29, 2013, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] on August 9, 2016, once again solely in Japan.<ref>http://www.nintendo.co.jp/wiiu/software/vc/ja3j/</ref> It is also one of the 21 games included in the [[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]] exclusive to Japan.<ref>Nintendo. (June 27, 2017). [https://topics.nintendo.co.jp/c/article/74fe7608-5638-11e7-8cda-063b7ac45a6d.html ファミコンに続いて、スーパーファミコンが小さくなって再登場!]. ''Nintendo''. Retrieved July 24, 2017.</ref> It was also released in Japan and for the first time overseas in the Americas, Europe, and Australia for the [[Super Nintendo Entertainment System - Nintendo Switch Online]] application on May 20, 2020. | ||
Line 232: | Line 157: | ||
{{foreign names | {{foreign names | ||
|Jap=パネルでポン | |Jap=パネルでポン | ||
|JapR= | |JapR=Panerudepon | ||
|JapM= | |JapM="Pop" is the equivalent of 「ポン」 ''pon''. | ||
|Kor=패널로 퐁 | |Kor=패널로 퐁 | ||
|KorR=Paeneollo pong | |KorR=Paeneollo pong | ||
Line 240: | Line 165: | ||
==Development== | ==Development== | ||
After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[ | After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Mario (franchise)|Mario]]'' theme.<ref>''Nintendo Magazine System'' (UK) #42, {{media link|NMS UK I42 P8.jpg|page 8}}.</ref> | ||
==Reception== | ==Reception== | ||
Line 247: | Line 172: | ||
==Staff== | ==Staff== | ||
{{main|List of Tetris Attack staff}} | {{main|List of Tetris Attack staff}} | ||
==Gallery== | ==Gallery== | ||
Line 271: | Line 193: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ヨッシーのパネポン<br>''Yosshī no Panepon''<br>ヨッシーのパネポンBS版<br>''Yosshī no Panepon BS- | |Jap=ヨッシーのパネポン<br>''Yosshī no Panepon''<br>ヨッシーのパネポンBS版<br>''Yosshī no Panepon BS-han'' | ||
|JapM=''Yoshi's PanePon''<br>(Game Boy)<br>''Yoshi's PanePon BS Edition''<br>(Satellaview) | |JapM=''Yoshi's PanePon''<br>(Game Boy)<br>''Yoshi's PanePon BS Edition''<br>(Satellaview)}} | ||
}} | |||
==Trivia== | ==Trivia== | ||
* | *Lip's theme music can be heard during the game tutorials. | ||
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently. | *A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently. | ||
*In the years following ''Tetris Attack''{{'}}s release, | *In the years following ''Tetris Attack''{{'}}s release, Henk Rodgers of The Tetris Company has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.<ref name="Interview with Alexey Pajitnov and Henk Rogers on Tetris">[https://www.destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris-135296.phtml "Interview with Alexey Pajitnov and Henk Rogers on Tetris"]</ref> | ||
==References== | ==References== | ||
Line 287: | Line 207: | ||
{{NIWA|HardDrop=1|StrategyWiki=1}} | {{NIWA|HardDrop=1|StrategyWiki=1}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
*[ | *[http://www.nintendo.co.jp/n02/shvc/p_aylj/index.html Official Website from Nintendo] (''Panel de Pon'') | ||
{{TA}} | {{TA}} | ||
{{ | {{YoshiGames}} | ||
{{SNES}} | {{SNES}} | ||
{{GB}} | {{GB}} | ||
{{ | {{VirtualConsole}} | ||
[[Category:Tetris Attack|*]] | [[Category:Tetris Attack|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Super Nintendo Entertainment System | [[Category:Super Nintendo Entertainment System Games]] | ||
[[Category:Game Boy | [[Category:Game Boy Games]] | ||
[[Category:Puzzle | [[Category:Puzzle Games]] | ||
[[Category:1996 games]] | [[Category:1996 games]] | ||
[[Category:Reissues]] | [[Category:Reissues]] | ||
[[Category:Virtual Console | [[Category:Virtual Console Games]] | ||
[[de:Tetris Attack]] | [[de:Tetris Attack]] | ||
[[it:Tetris Attack]] | [[it:Tetris Attack]] |