Editing Tour Amsterdam Drift

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Portions of this course are set [[Underwater driving|underwater]] in the canals of Amsterdam, making this the only city course so far with mandatory underwater driving, and the third city course with underwater driving altogether, after [[Los Angeles Laps]] and [[Singapore Speedway]].
Portions of this course are set [[Underwater driving|underwater]] in the canals of Amsterdam, making this the only city course so far with mandatory underwater driving, and the third city course with underwater driving altogether, after [[Los Angeles Laps]] and [[Singapore Speedway]].


Amsterdam Drift appears as the first course of the [[Fruit Cup]] in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''[[Mario Kart 8 Deluxe]]''.
Amsterdam Drift appears as the first course of the [[Fruit Cup]] in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''[[Mario Kart 8 Deluxe]]''.


==''Mario Kart Tour''==
==''Mario Kart Tour''==
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==''Mario Kart 8 Deluxe''==
==''Mario Kart 8 Deluxe''==
[[File:MK8-Course-Tour AmsterdamDrift.jpg|250px|thumb|Amsterdam Drift in ''Mario Kart 8 Deluxe'']]
[[File:MK8-Course-Tour AmsterdamDrift.jpg|250px|thumb|Amsterdam Drift in ''Mario Kart 8 Deluxe'']]
Amsterdam Drift returns in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 4 of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', where it appears as the first course of the [[Fruit Cup]]. It is an expanded and combined version of the three routes for the course in ''[[Mario Kart Tour]]'', and has received significant visual upgrades compared to how it appeared originally. The music has been shortened by four measures; a jaw harp, bells, and whistling have been added to the instrumentation, and the vocals play for an additional bar in the portion preceding the loop. The {{wp|Canals of Amsterdam|canal}} section is much more saturated than before, and is now a vibrant blue hue when underwater. The water itself is also more transparent when viewed from the surface. The boat above the canals now faces the opposite direction to accommodate for the route now being done backwards. The minimap has also been rotated 90 degrees counterclockwise.
Amsterdam Drift returns in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 4 of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]], where it appears as the first course of the [[Fruit Cup]]. It is an expanded and combined version of the three routes for the course in ''[[Mario Kart Tour]]'', and has received significant visual upgrades compared to how it appeared originally. The music has been shortened by four measures; a jaw harp, bells, and whistling have been added to the instrumentation, and the vocals play for an additional bar in the portion preceding the loop. The {{wp|Canals of Amsterdam|canal}} section is much more saturated than before, and is now a vibrant blue hue when underwater. The water itself is also more transparent when viewed from the surface. The boat above the canals now faces the opposite direction to accommodate for the route now being done backwards. The minimap has also been rotated 90 degrees counterclockwise.


The course begins with the first route for the course, with racers starting on the {{wp|Damrak}} street, driving past the {{wp|Amsterdam Centraal station|Amsterdam Centraal Station}} and the {{wp|Montelbaanstoren}} before turning left and gliding to the {{wp|Zaanse Schans}}. Racers pass the windmills before eventually turning back into the city, passing a tram as they do. The trams knock over racers that hit them, much like the [[Train (obstacle)|train]]s in [[Super Bell Subway]] and {{classic-link|N64|Kalimari Desert}}. After a sharp left turn, they reach lap 2.
The course begins with the first route for the course, with racers starting on the {{wp|Damrak}} street, driving past the {{wp|Amsterdam Centraal station|Amsterdam Centraal Station}} and the {{wp|Montelbaanstoren}} before turning left and gliding to the {{wp|Zaanse Schans}}. Racers pass the windmills before eventually turning back into the city, passing a tram as they do. The trams knock over racers that hit them, much like the [[Train (obstacle)|train]]s in [[Super Bell Subway]] and {{classic-link|N64|Kalimari Desert}}. After a sharp left turn, they reach lap 2.

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