Editing Weapon World

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[[File:SmithyFactory.png|frame|Mario in the Weapons' World]]
[[File:SmithyFactory.png|frame|Mario in the Weapons' World]]
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}}
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}}
The '''Weapon World''', originally '''The Weapons' World'''<ref name=FE2>''Super Mario RPG'' Final Edition, page 2. "'''''The Weapons' World'''''"</ref> and called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref> is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.
The '''Weapon World''', originally '''The Weapons' World'''<ref name=FE2>''Super Mario RPG'' Final Edition, page 2. "'''''The Weapons' World'''''"</ref> and called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref name>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref> is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.


For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift|screw bridge]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt|conveyor belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake - known as [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.
For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift|screw bridge]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt|conveyor belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake - known as [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.

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