Editing Wind
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===''Golf'' / ''Mario Golf'' series=== | ===''Golf'' / ''Mario Golf'' series=== | ||
Wind is a factor to consider when planning shots in ''[[Golf (series)|Golf]]'' and ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land. | Wind is a factor to consider when planning shots in ''[[Golf (series)|Golf]]'' and ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land. | ||
===''Mario Party'' series=== | |||
In the [[Minigame]]s [[Tightrope Treachery]] and [[Rainbow Run (minigame)]], the player can lose balance from cannonballs and strong winds, as mentioned in the advice section. | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', wind<ref>Shinoda, Paul, Kent Miller. ''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide. Page 92.</ref> appears and features prominently in two courses: [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]], where it is used to jump over long holes or hinder the player by blowing them into unwanted directions, and [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]], where the wind blows upward and lifts the Kongs to high platforms. Wind also appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portion of the level [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]. In this game, the wind is represented by leaves, much like in ''Super Mario Bros.: The Lost Levels''. | In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', wind<ref>Shinoda, Paul, Kent Miller. ''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide. Page 92.</ref> appears and features prominently in two courses: [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]], where it is used to jump over long holes or hinder the player by blowing them into unwanted directions, and [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]], where the wind blows upward and lifts the Kongs to high platforms. Wind also appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portion of the level [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]. In this game, the wind is represented by leaves, much like in ''Super Mario Bros.: The Lost Levels''. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
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In ''Super Smash Bros. Ultimate'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind. | In ''Super Smash Bros. Ultimate'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind. | ||
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===''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''=== | ===''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''=== | ||
In ''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] [[New Play Control! Donkey Kong Jungle Beat|port]], wind is blown out by [[Wind Mouth]]s. | In ''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] [[New Play Control! Donkey Kong Jungle Beat|port]], wind is blown out by [[Wind Mouth]]s. |