Bicep Pump: Difference between revisions

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(Created page with "{{image}} {{LLQuote|This is the Bicep Pump, a new training machine for building PS Muscle.|Minigame Instructor|Mario Power Tennis}} '''Bicep Pump''' is the fourth minigame from ...")
 
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{{LLQuote|This is the Bicep Pump, a new training machine for building PS Muscle.|Minigame Instructor|Mario Power Tennis}}
{{LLQuote|This is the Bicep Pump, a new training machine for building PS Muscle.|Minigame Instructor|Mario Power Tennis}}


'''Bicep Pump''' is the fourth minigame from the Game Boy Advance game, ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]''. This minigame helps [[Max]] or [[Tina]] build up PS Muscle, which later benefits their [[Power Shot]]. The controls for lifting the spiky ball are the {{button|gba|A}} and the {{button|gba|B}} buttons. The object is to pop the balloons until the player reaches the given number of points. The player must pop the balloons with a spiky ball. If the spiky ball hits the player, they go unconscious for a few seconds.  The slowest balloons are the yellow balloons, which are one point. The second slowest balloon are the red balloons, which are two points. The fastest balloons are the blue balloons, which are three points. For each level, the points vary. For level one, the player needs to get one hundred points. For level two, the player needs to get one hundred fifty points. For level three, the player needs to get two hundred points. The time for each level is always sixty seconds.  
'''Bicep Pump''' is the fourth minigame from the Game Boy Advance game ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]''. This minigame helps [[Max]] or [[Tina]] build up PS Muscle, which later benefits their [[Power Shot]]. The controls for lifting the spiky ball are the {{button|gba|A}} and the {{button|gba|B}} buttons. The object is to pop the balloons until the player reaches the given number of points. The player must pop the balloons with a spiky ball. If the spiky ball hits the player, s/he goes unconscious for a few seconds.  The slowest balloons are the yellow balloons, which are worth one point. The second slowest balloons are the red balloons, which are worth two points. The fastest balloons are the blue balloons, which are worth three points. For each level, the points vary. For level one, the player needs to get one hundred points. For level two, the player needs to get one hundred fifty points. For level three, the player needs to get two hundred points. The time for each level is always sixty seconds.  


==In Game Descriptions==
==In Game Descriptions==
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Level 2: ''Pop balloons and try to reach the target score within 60 seconds. You need 150 points.''<br>
Level 2: ''Pop balloons and try to reach the target score within 60 seconds. You need 150 points.''<br>
Level 3: ''Pop balloons and try to reach the target score within 60 seconds. You need 200 points.''<br>
Level 3: ''Pop balloons and try to reach the target score within 60 seconds. You need 200 points.''<br>
Challenge: ''See how many points you can get without missing a balloon. Try for a new recored!''
Challenge: ''See how many points you can get without missing a balloon. Try for a new record!''


[[Category:Mario Tennis: Power Tour]]
[[Category:Mario Tennis: Power Tour]]

Revision as of 16:09, May 6, 2011

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Template:LLQuote

Bicep Pump is the fourth minigame from the Game Boy Advance game Mario Power Tennis. This minigame helps Max or Tina build up PS Muscle, which later benefits their Power Shot. The controls for lifting the spiky ball are the A Button and the B Button buttons. The object is to pop the balloons until the player reaches the given number of points. The player must pop the balloons with a spiky ball. If the spiky ball hits the player, s/he goes unconscious for a few seconds. The slowest balloons are the yellow balloons, which are worth one point. The second slowest balloons are the red balloons, which are worth two points. The fastest balloons are the blue balloons, which are worth three points. For each level, the points vary. For level one, the player needs to get one hundred points. For level two, the player needs to get one hundred fifty points. For level three, the player needs to get two hundred points. The time for each level is always sixty seconds.

In Game Descriptions

Level 1: Pop balloons and try to reach the target score within 60 seconds. You need 100 points.
Level 2: Pop balloons and try to reach the target score within 60 seconds. You need 150 points.
Level 3: Pop balloons and try to reach the target score within 60 seconds. You need 200 points.
Challenge: See how many points you can get without missing a balloon. Try for a new record!