Yold Desert: Difference between revisions

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'''Yold Desert''' is an area in [[Lineland]] from ''[[Super Paper Mario]]''. Throughout the desert, the [[Ancients]] left clues on how to advance and eventually reach the [[Yold Ruins]] deep within the sandy wasteland. The name "Yold" is a combination of "ye" (old way of saying "the") and "old", and the language of the Yold Signposts is [[wikipedia:Early Modern English|Early Modern English]]. This level is notable for having the first boss battle in the game, against [[O'Chunks]].
'''Yold Desert''' is an area in [[Lineland]] from ''[[Super Paper Mario]]'' As it's name suggests it is a desert area that is covered in sand and some rocks. Throughout the desert, there are clues that the [[Ancients]] left on signposts on how to advance and reach [[Yold Ruins]] .
 
The name "Yold" is a combination of "ye" (old way of saying "the") and "old", and the language of the Yold Signposts is [[wikipedia:Early Modern English|Early Modern English]].


==Chapter 1-3: The Sands of Yold==
==Chapter 1-3: The Sands of Yold==
Following his adventures with [[Red the Bridgemaster|Red]] and [[Green the Bridgemaster|Green]] of [[Yold Town]], [[Mario]] found himself in the Yold Desert. The heat made him weary, yet he pushed onwards. The desert was covered in quicksand and the spikeless living stones, [[Bald Cleft]]s. Not much occurred through the desert voyage, though Mario encountered many new enemies such as [[Boomboxer]]s and [[Jawbus]]es.
Following his adventures with [[Red the Bridgemaster|Red]] and [[Green the Bridgemaster|Green]] of [[Yold Town]], [[Mario]] found himself in the Yold Desert. The heat made him weary, yet he pushed onwards. The desert was covered in quicksand and the spikeless living stones, [[Bald Cleft]]s. Not much occurred through the desert voyage, though Mario encountered many new enemies such as [[Boomboxer]]s and [[Jawbus]]es.


After learning from a statue of [[Fracktail]] to jump ten times while beneath a red palm tree (similar to the puzzle when Mario had to walk around one in [[Dry Dry Outpost]] in ''[[Paper Mario]]''), Mario encountered none other than [[Count Bleck]]'s burliest minion, O'Chunks. After he's defeated, Mario advanced to the next area.
After learning from a statue of [[Fracktail]] to jump ten times while beneath a red palm tree (similar to the puzzle when Mario had to walk around one in [[Dry Dry Outpost]] in ''[[Paper Mario]]''), Mario encounteres none other than [[Count Bleck]]'s burliest minion, O'Chunks. O'Chunks stomps on the groung making the door to the next part of the desert innacessable. A battle then ensues,when the player deafeats him, Mario will be able advance to the next area.


Eventually after following the guidance of one or two additional statues, Mario found a blue platform. After the [[player]] presses the {{button|wii|1}} and {{button|wii|-}} buttons at the same time when Mario is on the platform, the entrance to the [[Yold Ruins]] was revealed in the form of a slider puzzle. Interestingly, the opening of the gate is similar to that of the [[Hawkmouth]]s from ''[[Super Mario Bros. 2]]''.
Eventually after following the guidance of one or two additional statues, Mario found a blue platform. After the [[player]] presses the {{button|wii|1}} and {{button|wii|-}} buttons at the same time when Mario is on the platform, the entrance to the [[Yold Ruins]] was revealed in the form of a slider puzzle. Interestingly, the opening of the gate is similar to that of the [[Hawkmouth]]s from ''[[Super Mario Bros. 2]]''.

Revision as of 10:40, October 20, 2012

It has been requested that this article be rewritten.

Template:Level Yold Desert is an area in Lineland from Super Paper Mario As it's name suggests it is a desert area that is covered in sand and some rocks. Throughout the desert, there are clues that the Ancients left on signposts on how to advance and reach Yold Ruins .

The name "Yold" is a combination of "ye" (old way of saying "the") and "old", and the language of the Yold Signposts is Early Modern English.

Chapter 1-3: The Sands of Yold

Following his adventures with Red and Green of Yold Town, Mario found himself in the Yold Desert. The heat made him weary, yet he pushed onwards. The desert was covered in quicksand and the spikeless living stones, Bald Clefts. Not much occurred through the desert voyage, though Mario encountered many new enemies such as Boomboxers and Jawbuses.

After learning from a statue of Fracktail to jump ten times while beneath a red palm tree (similar to the puzzle when Mario had to walk around one in Dry Dry Outpost in Paper Mario), Mario encounteres none other than Count Bleck's burliest minion, O'Chunks. O'Chunks stomps on the groung making the door to the next part of the desert innacessable. A battle then ensues,when the player deafeats him, Mario will be able advance to the next area.

Eventually after following the guidance of one or two additional statues, Mario found a blue platform. After the player presses the One Button and Minus Button buttons at the same time when Mario is on the platform, the entrance to the Yold Ruins was revealed in the form of a slider puzzle. Interestingly, the opening of the gate is similar to that of the Hawkmouths from Super Mario Bros. 2.

Enemies

Names in Other Languages

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