Shock Absorbers (Mario Party 5): Difference between revisions

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{{articleabout|the minigame from ''Mario Party 5''|the minigame from ''Mario Party 7''|[[Shock Absorbers (Mario Party 7)|here]]}}
{{minigame-infobox
{{minigame-infobox
|image=[[File:Yoshi Electrocuted 5.png|252px]]  
|image=[[File:Yoshi Electrocuted 5.png|252px]]  
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|type=Duel minigame
|type=Duel minigame
|controls={{button|gcn|Stick}} – Move
|controls={{button|gcn|Stick}} – Move
|info='''Rules''': ''Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins.''
|info='''Rules''': ''''
|info2='''Advice 1''': ''The Amps fly around and ricochet off the walls and each other, so stay alert!''<br>'''Advice 2''': ''The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy.''
|info2='''Advice 1''': ''
}}
}}
{{articleabout|the minigame from ''Mario Party 5''|the minigame from ''Mario Party 7''|[[Shock Absorbers (Mario Party 7)|here]]}}
'''Shock Absorbers''' is a duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on [[wikipedia:Shock absorber|shock absorbers]], mechanical devices meant to soften jolts, typically associated with cars and other vehicles.
'''Shock Absorbers''' is a duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on [[wikipedia:Shock absorber|shock absorbers]], mechanical devices meant to soften jolts, typically associated with cars and other vehicles.


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This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.
This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.
==In-Game Text==
*'''Rules from ''Mario Party 5'':''' ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."''
*'''Advice from ''Mario Party 5'':''' ''"The Amps fly around and ricochet off the walls and each other, so stay alert! The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."''


{{BoxTop}}
{{BoxTop}}

Revision as of 02:48, February 19, 2013

Template:Minigame-infobox Template:Articleabout

Shock Absorbers is a duel minigame found in Mario Party 5. Its name is a pun on shock absorbers, mechanical devices meant to soften jolts, typically associated with cars and other vehicles.

Gameplay

Various Amps appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. The Amps periodically shoot deadly bolts between themselves, which must be avoided.

This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.

In-Game Text

  • Rules from Mario Party 5: "Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."
  • Advice from Mario Party 5: "The Amps fly around and ricochet off the walls and each other, so stay alert! The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."

Template:BoxTop Template:Mario Party 5