Arumajiron: Difference between revisions

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m (Fizzle moved page Armadillo to Arumajiron: Moving from conjectural name to Japanese name.)
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{{conjecture}}
{{anotherlanguage}}
{{distinguish|Army}}
{{distinguish|Army}}
[[Image:DKGB Armadillo.png|thumb|100px|]]
[[Image:DKGB Armadillo.png|thumb|100px|]]
'''Armadillos''' are enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They appear in the [[Desert]], making their debut in stage 5-7. They behave just like [[Bowbow]]s: they walk in circles around the environment, up walls and on the ceiling. They do not hurt [[Mario]], he can only push them. They can be stood on, but not picked up.
'''Arumajiron''' are enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They appear in the [[Desert]], making their debut in stage 5-7. They behave just like [[Bowbow]]s: they walk in circles around the environment, up walls and on the ceiling. They do not hurt [[Mario]], he can only push them. They can be stood on, but not picked up.
 
==Names in other languages==
{{Foreignname
|Jap=アルマジロン
|JapR=Arumajiron
|JapM=Armadillon
}}


{{DK}}
{{DK}}

Revision as of 17:13, January 28, 2014

Template:Anotherlanguage

Not to be confused with Army.
Arumajiron

Arumajiron are enemies from Donkey Kong for the Game Boy. They appear in the Desert, making their debut in stage 5-7. They behave just like Bowbows: they walk in circles around the environment, up walls and on the ceiling. They do not hurt Mario, he can only push them. They can be stood on, but not picked up.

Names in other languages

Template:Foreignname